E2M2: The Warehouse (Full On)

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Full On maps
This level occupies the map slot E2M2. For other maps which occupy this slot, see Category:E2M2.

E2M2: The Warehouse is the second map of Full On. It was designed by Tim Ackroyd.

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Walkthrough[edit]

Map of The Warehouse
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After going through the first door, head up the stairs, through two arches, then through a door to reach a room with a chaingun, a box of bullets, and an armor. Part of the southern wall of this room is a switch which opens up a room near the bottom of the stairs containing a chainsaw. (sector 118)
  2. Approaching the yellow key opens up a room with monsters and (on medium and hard skills) a medikit behind you. There is a secret door in the north-east of this room (marked with a misaligned texture) leading to an outdoor area with three shotgun guys, two imps (no monsters present on easy skill), a soul sphere and a megaarmor. There are also two boxes of bullets on multiplayer. (sector 124)
  3. Approaching the stairs near the stars opens up a door in the start room leading to an invulnerability. On multiplayer there is also a box of rockets and an energy cell pack here. (sector 128)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 5)
  2. facing south. (thing 6)
  3. facing south. (thing 7)
  4. facing south. (thing 8)

Statistics[edit]

Map data[edit]

Things 219
Vertices 672*
Linedefs 665
Sidedefs 978
Sectors 137
* The vertex count without the effect of node building is 565.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]