E2M2: Trapped (Cleimos)

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Cleimos maps
This level occupies the map slot E2M2. For other maps which occupy this slot, see Category:E2M2.

E2M2: Trapped is the second map of Cleimos. It was designed by Rand and Steven Phares.

It was adapted into MAP12 of Cleimos 2.

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Map of Trapped
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Take the path south from the central room and press the switch encountered along it. It lowers a section of wall with a chainsaw, also revealing two lost souls (one on easy skill). At the back of the lost soul area is a secret door, leading to a room with two stimpacks, two health bonuses, five armor bonuses, a soul sphere, and a light amplification visor. There is also an imp here on hard skill. (sector 39)
  2. The top of the staircase leading down towards the room with the final teleporter counts as a secret and is impossible to miss. (sector 87)
  3. At the bottom of the aforementioned staircase is a secret door on the south wall leading to a room with a medikit, three armor bonuses, a partial invisibility, a plasma gun, two energy cell packs (three on easy skill), and a backpack. There is also a teleporter leading to the central area. (sector 61)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 8, 2021.


Player spawns[edit]

This level contains ten spawn points:

  1. facing east. (thing 308)
  2. facing west. (thing 309)
  3. facing east. (thing 310)
  4. facing west. (thing 311)
  5. facing east. (thing 312)
  6. facing west. (thing 313)
  7. facing east. (thing 314)
  8. facing west. (thing 315)
  9. facing south. (thing 316)
  10. facing west. (thing 317)


Map data[edit]

Things 349
Vertices 1257*
Linedefs 1469
Sidedefs 1006
Sectors 359
* The vertex count without the effect of node building is 1137.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]