E2M2 (Heroes)
From DoomWiki.org
Heroes maps |
---|
Episode 1 |
Episode 2
|
Episode 3 |
Episode 4 |
This level occupies the map slot E2M2. For other maps which occupy this slot, see Category:E2M2.
![]() | This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E2M2 is the second map of the second episode of Heroes. It was originally designed by Barry Ferg as CORE.WAD, then modified by Albert Dewey for the compilation. It uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Directly north of the start (at the top of the stairs) is a secret door which opens on shooting to reveal a berserk. (sector 232)
- Symmetrically opposite #1 is a secret door which opens on shooting to reveal an invulnerability. (sector 248)
- Head up the stairs west of the start, go across the crossroads, and approach the door. Two alcoves open - entering the southern one lowers the northern one, allowing access to a passage with a secret door to the east (marked with a different texture) leading to a switch. This lowers a platform in the crossroads with a chaingun. To obtain the chaingun, approach it from the east - other sides will teleport you. (sector 236)
- Just before the exit is a nukage pit - press the switch on the west wall here then teleport. A plasma rifle has lowered which can be collected from its northern side - other sides will teleport you. (sector 265)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | 8:02.11 | Serge Marudov (Never_Again) | 2002-09-03 | heroes_na.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 21, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 5)
- facing north. (thing 6)
- facing north. (thing 7)
- facing south. (thing 8)
Statistics[edit]
Map data[edit]
Things | 202 |
Vertices | 986* |
Linedefs | 1256 |
Sidedefs | 1760 |
Sectors | 338 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|