E2M2 (Heroes)

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Heroes maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2
Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M2. For other maps which occupy this slot, see Category:E2M2.
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E2M2 is the second map of the second episode of Heroes. It was originally designed by Barry Ferg as CORE.WAD, then modified by Albert Dewey for the compilation. It uses the music track "".

Walkthrough[edit]

Map of E2M2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Directly north of the start (at the top of the stairs) is a secret door which opens on shooting to reveal a berserk. (sector 232)
  2. Symmetrically opposite #1 is a secret door which opens on shooting to reveal an invulnerability. (sector 248)
  3. Head up the stairs west of the start, go across the crossroads, and approach the door. Two alcoves open - entering the southern one lowers the northern one, allowing access to a passage with a secret door to the east (marked with a different texture) leading to a switch. This lowers a platform in the crossroads with a chaingun. To obtain the chaingun, approach it from the east - other sides will teleport you. (sector 236)
  4. Just before the exit is a nukage pit - press the switch on the west wall here then teleport. A plasma rifle has lowered which can be collected from its northern side - other sides will teleport you. (sector 265)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast 8:02.11 Serge Marudov (Never_Again) 2002-09-03 heroes_na.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 5)
  2. facing north. (thing 6)
  3. facing north. (thing 7)
  4. facing south. (thing 8)

Statistics[edit]

Map data[edit]

Things 202
Vertices 986*
Linedefs 1256
Sidedefs 1760
Sectors 338
* The vertex count without the effect of node building is 925.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]