E2M2 (Rage Doom)

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Rage Doom maps
Episode 1

M1 M2 M3 M4 M8 M9

Episode 2
Episode 3

M1 M2 M5 M7 M8 M9

This level occupies the map slot E2M2. For other maps which occupy this slot, see Category:E2M2.
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E2M2 is the second map in the second episode of Rage Doom. It was designed by Dan Krempel.

Walkthrough[edit]

Map of E2M2
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After lowering the wall at the start, go through two doors to the east. Pressing the larger crate in the north wall (next to the tall green firestick reveals a room with a berserk, a megaarmor, a partial invisibility, and a soul sphere (last two items are multiplayer-only). (sector 187)
  2. Head east from #1's area down some stairs. Before the door is a secret door to the north (marked by a greenish texture) leading to a chaingun, a box of rockets, and two energy cell packs. (sector 40)
  3. The room west of the red key room has three symbols on the wall. The middle one is a secret door leading to a chaingun, a backpack, and some ammo. (sector 153)
  4. The southern wall of the room with the west of the red key also has a secret door in the middle, leading to a nukage area with a rocket launcher and a box of rockets. (sector 139)
  5. Immediately after the red door, drop down into the nukage to the east. There is a passage here leading to some ammo and a teleporter back to normal territory. (sector 180)
  6. Towards the end of the level are three rooms each containing three teleporters. The first (easternmost) one has a secret door to the north leading to a backpack, a plasma rifle, and a megaarmor. (sector 130)
  7. After taking the northernmost teleporter in #6's room, head directly west. There is a secret door ahead leading to an armor, a partial invisibility, three boxes of bullets and an energy cell pack. (sector 165)
  8. The room south of the yellow key room contains a switch which opens a door in the yellow key room leading to 4 shotgun shells and three medikits. (sector 196)
  9. The switch that opens up the exit also opens a trap to the north. This trap has a secret door in its east wall leading to a soul sphere. (sector 183)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains twenty spawn points:

  1. facing north. (thing 284)
  2. facing east. (thing 285)
  3. facing south. (thing 286)
  4. facing east. (thing 287)
  5. facing east. (thing 288)
  6. facing east. (thing 289)
  7. facing south. (thing 290)
  8. facing east. (thing 291)
  9. facing south. (thing 292)
  10. facing south. (thing 293)
  11. facing south. (thing 294)
  12. facing east. (thing 295)
  13. facing north. (thing 296)
  14. facing west. (thing 297)
  15. facing west. (thing 298)
  16. facing north. (thing 299)
  17. facing east. (thing 457)
  18. facing north. (thing 458)
  19. facing south. (thing 459)
  20. facing west. (thing 466)

Statistics[edit]

Map data[edit]

Things 524
Vertices 1056*
Linedefs 1100
Sidedefs 1523
Sectors 223
* The vertex count without the effect of node building is 910.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]