E2M2 (Rip It, Tear It, Smash It)
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| Rip It, Tear It, Smash It maps |
|---|
This level occupies the map slot E2M2. For other maps which occupy this slot, see Category:E2M2.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E2M2 is the second and final map of Rip It, Tear It, Smash It. It was designed by Christian Hansen.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the central one of three nukage halls near the south end, there is a lone crate in the southeast corner. Step on it to reveal a passage to the west of it, with energy cells and a plasma gun inside of the secret. (sector 488)
- Open the blue door near the start and take the lift. Quickly run east and northeast through the rooms, then south and take the teleporter to get to a ledge with a medikit, a rocket, and a megaarmor. (sector 503)
- In the room with the light pad (located east of the three nukage halls mentioned in Secret #1), open the west door which will open a path to the north in the same room. Go there and use the northwest wall to get armor bonuses, a chainsaw, and a stimpack. (sector 623)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 9:23.71 | vdgg | 2010-01-24 | rts2-923.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on December 1, 2021.
Statistics[edit]
Map data[edit]
| Things | 599 |
| Vertices | 3291* |
| Linedefs | 3584 |
| Sidedefs | 5375 |
| Sectors | 636 |
* The vertex count without the effect of node building is 2807.
Things[edit]
This level contains the following numbers of things per skill level:
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