E2M3: Depths (NJ Doom)

From DoomWiki.org

NJ Doom maps
Come out fighting

M1 M2 M3 M4 M5 M6 M7 M8 M9

Blood, Guts 'n' Gory
Oh Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M3. For other maps which occupy this slot, see Category:E2M3.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E2M3: Depths is the third map in the Blood, Guts 'n' Gory episode of NJ Doom. It was designed by Nigel Rowand (Enjay).

Walkthrough[edit]

Map of Depths
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The westernmost area (at the top of the curved staircase) has a slight indent in the south wall. This marks a secret door leading to 1-3 demons, a chaingun, and a box of bullets. (sector 202)
  2. There is a secret door in the south-east of #1 (marked with a different texture) leading to 1-3 demons, a rocket launcher, and a box of rockets. (sector 204)
  3. East of the red key is a secret door (marked with a different texture) leading to a teleporter back to the start. (sector 186)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:08.71 Matt Powell (cannonball) 2012-01-31 n2j3-308.zip
NM 100S
UV -fast 4:08.86 Trevor Cheng (Daiyu Xiaoxiang) 2012-02-08 n2j3f408.zip
UV -respawn
UV Tyson
UV pacifist
NoMo 0:55.91 Trevor Cheng (Daiyu Xiaoxiang) 2012-02-17 n2j3o055daiyu.zip

The data was last verified in its entirety on December 16, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 57)
  2. facing east. (thing 184)
  3. facing south. (thing 185)
  4. facing south-west. (thing 186)
  5. facing east. (thing 198)

Statistics[edit]

Map data[edit]

Things 205
Vertices 670*
Linedefs 825
Sidedefs 1096
Sectors 216
* The vertex count without the effect of node building is 615.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]