E2M3: Infirmary (Doom the Way id Did: The Lost Episodes)

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DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M3. For other maps which occupy this slot, see Category:E2M3.

E2M3: Infirmary is the third map of episode The Shores of Hell in Doom the Way id Did: The Lost Episodes. It was designed by Jeff Shark (Marnetmar).


Map of Infirmary
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Kill the shotgun guys in the lobby ahead, as well as some imps that are alerted, then go through either of the northern doors to enter a hall lined with alcoves, which holds more imps. Open the UAC door in the middle of the hall, which has red jambs, to find two or three spectres guarding the blue keycard, pick it up then leave the room through the opening in the north-east corner and head south-east past a cacodemon and another spectre to get to an outdoor yard with crates - the exit door is in the north-east corner of this yard. Open the blue door in the east wall and fight off the cacodemons and demons waiting behind it, then press the skull switch between the torches by the east wall to open a door to the south. Go through this door and follow the tunnel east, south and west past some lost souls and a demon to reach a switch, which will open a teleporter next to you.

Use the teleporter to go to the north-west corner of the map, then take the red keycard which has lowered next to you and head east to get back to the hall lined with alcoves. Go to the east end of the hall to enter a junction, then take the south fork and follow the hallway south, east and south to a red door. Open the door and go through the doorway immediately to your left, then climb up the steps and go through a narrow doorway directly ahead to find the yellow keycard next to a switch. Take the key then go back to the yard with the crates, fighting through a pack of imps, demons, cacodemons and a baron of Hell that have teleported in on the way, then open the exit door to find a demon guarding the gargoyle exit switch.

Other points of interest[edit]


  1. Head north-east from the red key room and head immediately south in the next room, through a dark passage. You will find a light amplification visor. (sector 78)
  2. Head west from the starting point to the door, but once you reach the door itself, run back to the area east of the starting point. The east door will be open, and a chainsaw is inside. (sector 123)
  3. Take either of the doors north of the starting room, then in the hall press on the wall to the south-east. You will find a teleporter that takes you to a plasma gun and an energy cell pack. (sector 147)
  4. At the eastern area with crates, climb on the central stack and jump to the west to the crate with clips and a megaarmor. (sector 154)
  5. At the start, flip the switch on the terminal in front of you, which opens up a teleporter to the room to the north. (sector 198)
  6. Head west along the long southern hallway of the map, then north to reach a computer area map. (sector 299)
  7. In the yellow key room, flip the switch, then quickly run south-west, south-east, then around to the north-west and through the west side where a teleporter is before it closes. You will reach an outside area with a plasma gun, supercharge and energy cell pack. (sector 345)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson 6:32.86 Kieran Millar (Melon) 2012-12-17 l2e3t632.zip
UV pacifist

The data was last verified in its entirety on December 7, 2021.


Player spawns[edit]

This level contains seventeen spawn points:

  1. facing north-west. (thing 4)
  2. facing north-east. (thing 10)
  3. facing north-west. (thing 13)
  4. facing west. (thing 17)
  5. facing south-west. (thing 18)
  6. facing south-east. (thing 21)
  7. facing south-west. (thing 22)
  8. facing west. (thing 24)
  9. facing south-west. (thing 48)
  10. facing north. (thing 50)
  11. facing west. (thing 52)
  12. facing north. (thing 54)
  13. facing east. (thing 79)
  14. facing north-east. (thing 81)
  15. facing south-east. (thing 90)
  16. facing north-east. (thing 102)
  17. facing south-west. (thing 136)


Map data[edit]

Things 684
Vertices 1663*
Linedefs 1876
Sidedefs 2523
Sectors 354
* The vertex count without the effect of node building is 1501.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]