E2M3: Ore Refinery (Deadly Standards 2)

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Deadly Standards 2 maps
The Standards of Hell
This level occupies the map slot E2M3. For other maps which occupy this slot, see Category:E2M3.
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E2M3: Ore Refinery is the third map of Deadly Standards 2. It was designed by The_SloVinator and uses the music track "". The par time defined in MAPINFO is 2:45.

Walkthrough[edit]

Map of Ore Refinery
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the northern blood hall, the central parts of the structure will lower. Get on the second one on the right and ride it all the way up to get an invulnerability. (sector 127)
  2. Head east from the northern blood hall, then head to the east side. Go south here, staying on the high ground, to reach a ledge that has a megaarmor. (sector 174)
  3. In the south area, head to either side of where you teleported to reveal either a box of ammo (west side) or a chaingun (east side). Enter the alcove and press the wall to reveal a soul sphere. (sector 380)
  4. In the south area, use the switch at the north end and head southeast to a lift. Ride it up, then open the southeast wall to get a blur artifact. (sector 460)
  5. In the northern blood hall, the central parts of the structure will lower. Get on the second one on the right and ride it until you can jump south to the wall. Do so and head east to get boxes of rockets and a rocket launcher. (sector 476)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 7, 2022.

Statistics[edit]

Map data[edit]

Things 453
Vertices 2465*
Linedefs 2476
Sidedefs 4049
Sectors 563
* The vertex count without the effect of node building is 1991.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]