E2M3: The Lost Labs (2002 A Doom Odyssey)

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2002 A Doom Odyssey maps
Deep into the Code

M1 M2 M3 M4 M5 M6 M7 M8 M9 M9

The Road to Eternity
The Evil Unleashed

M1 M2 M3 M4 M4 M5 M5 M6 M7 M8 M9

The Search for Stephanie (original)
Torment Ultima (10th ed.)

M1 M1 M2 M3 M4 M5 M6 M7 M8 M9 M9

Bonus ZDoom levels

M1 M1 M2

This level occupies the map slot E2M3. For other maps which occupy this slot, see Category:E2M3.
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E2M3: The Lost Labs is the third map in episode The Road to Eternity of 2002 A Doom Odyssey. It was designed by Rory Habich and uses the music track "". In the 10th anniversary edition only a few very minor geometry changes were made that aren't visible in the map, and the things distribution remained the same.

Walkthrough[edit]

Map of The Lost Labs
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the northernmost yellow door to reach a small intersection. Press on the slimy wall to the north to find a partial invisibility. (sector 273)
  2. Open the yellow door closest to the starting point once you have the key, then head right at the T-intersection (north) until you see a rocket. Open the wall to the left of that rocket (west) to find a passage leading to a BFG9000 and energy cell packs. (sector 309)
  3. The room on the west side of the map has damaging floor, but it holds a few switches and monsters. Flip the switch at the west end of the room, then battle your way until you can get out (step into the red circle to open the door out). Exit the hall with radiation suits, then go north and right at the fork (east), opening the yellow door. A new room ahead should be open. Inside, you can find a berserk pack, a megaarmor, and medikits. (sector 337)
  4. In the hallway where the exit door is, shoot at the button to the south to open an eastern passage in the hallway from before. Inside is a soul sphere. (sector 317)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:45.37 Memfis 2011-03-24 a2d3-145.zip
NM speed 5:22.17 vdgg 2016-07-31 a2d3n522.zip
UV max 3:30.89 Kyle McAwesome 2013-06-19 a2d3-330.zip
NM 100S
UV -fast 5:26.23 Kyle McAwesome 2011-07-11 a2d3f526.zip
UV -respawn
UV Tyson
UV pacifist
NoMo 1:38.11 Matt Powell (cannonball) 2011-09-25 a2d3o138.zip

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 261)
  2. facing west. (thing 262)
  3. facing west. (thing 263)
  4. facing south. (thing 264)
  5. facing west. (thing 265)
  6. facing north. (thing 266)
  7. facing north. (thing 267)
  8. facing north. (thing 268)

Statistics[edit]

Map data[edit]

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]