E2M3: Totally Crossed Out (Eternity)

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Eternity maps
This level occupies the map slot E2M3. For other maps which occupy this slot, see Category:E2M3.

E2M3: Totally Crossed Out is the third level of the episode replacement Eternity. It was designed by Bjorn Hermans and Holger Nathrath, and uses a MIDI rendition of "Das Boot" by U96.

Walkthrough[edit]

Map of Totally Crossed Out
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The nearest passage at the starting point contains former humans and a radiation suit. (sector 272)
  2. The passage northeast of Secret #1 contains former humans and a chaingun. (sector 273)
  3. In the hallway with the blinking lights, a wall opens up as you go along. This wall opens up a room with a box of shotgun shells and a medikit. (sector 191)
  4. At the large marble room with the yellow key, go down the steps and run up to the wall on the south side. A door will open behind you near the northern end. Several monsters are here, and a medikit is inside. (sector 108)
  5. At the large marble room with the yellow key, look towards the eastern wall to spot several pentagrams. Open the one that is second from the right side to find the blue key. After stepping on the blue key platform, return to the big room and head to the opening that is second from the left to find a medikit (only on Hurt Me Plenty or higher) and a box of ammo. (sector 147)
  6. At the large marble room with the yellow key, look towards the eastern wall to spot several pentagrams. Open the one on the rightmost end to find a stimpack and a backpack. (sector 150)
  7. After teleporting into the four-way intersection where you can collect the red key, return to the large marble room to find the southern wall (that you can use to open Secret #4) is open. A cacodemon and a switch are inside. You may think that the switch is used to raise and lower the platform to the yellow key, but it actually opens up the wall south of where the key is located (just approaching the switch triggers the platform to go up and down). Various monsters and a medikit are inside this secret room. (sector 227)

Bugs[edit]

The custom music on this level causes a crash when used with Doom v1.666. Because of this, most of the replacement music is collected in a separate file, ETERMUS.WAD, so that it need not be loaded to play the episode. (The new intro and intermission tracks are contained in the main WAD.)

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:35.89 Neurometry 2018-01-03 ete3-235.zip
NM speed
UV max 7:49.51 Serge Marudov (Never_Again) 2002-05-19 eter-na2.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 7, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 329)
  2. facing north. (thing 331)
  3. facing north. (thing 332)
  4. facing north. (thing 333)

Statistics[edit]

Map data[edit]

Things 339
Vertices 1240*
Linedefs 1340
Sidedefs 1926
Sectors 285
* The vertex count without the effect of node building is 1063.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

Sources[edit]

External links[edit]