E2M3: Totally Crossed Out (Eternity)
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Eternity maps |
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E2M3: Totally Crossed Out is the third level of the episode replacement Eternity. It was designed by Björn Hermans and Holger Nathrath, and uses a MIDI rendition of "Das Boot" by U96 as its music track.
Contents
Walkthrough[edit]
Essentials[edit]
Take the shotgun and enter the blood in front of you, which is damaging, then go to the north-west end of the pool to find a tunnel with zombies. Follow the tunnel into a room with some barrels, then go down the nearby steps and head straight forward (east) through a hallway towards a door; watch out for the monster closet that opens on your left halfway along the hallway. Go through the door to see the yellow skull key on a block, press the lion switch behind it to lower the north and south walls then go down the stairs behind those walls to enter a green hall. There are five pentagram murals on the east wall of the hall, and you can open the second mural from the right to find some zombiemen guarding the blue skull key.
Go back to the green hall and open the door at the north end, kill one or two imps then continue north through three more doors to enter a small room with a teleporter. Enter the teleporter to go to the crossroads at the west end of the map, which has four cages at its corners, then go to the north-west cage and press the lion switch next to it to open a tunnel leading inside the cage. Enter the teleporter to go to the north-east cage, then step into the teleporter you land on to go to the south-east cage and collect the red skull key. Continue going through the teleporters to get back to the north-west cage, then pass through the door that has opened on the north side of the crossroads and go east and south to another lion switch, which will open the door east of the crossroads. Pass through the door you just opened and follow the hallway to a red door, which leads back to the green hall.
Go to the south end of the hall where an alcove containing a cacodemon and a lever has opened. The lever may appear to raise the floor around the yellow key, allowing you to climb up to it, but it actually opens a monster closet near the key; simply approaching the switch is enough to raise the floor around the key. After getting the key, go back through the two doors on the north side of the hall, then go east and south through two more doors to find a shotgun guy protecting another lever. Pull the lever to open yet another door to the north, then go through it and head straight forward to a nukage pool. Press the two lion switches in the southern corners to open the walls and reveal some zombies, then head west and north down a staircase to the R room. Continue north through another door to see a UAC block protected by three crushers and a group of monsters, including two barons of Hell on Ultra-Violence and Nightmare skill levels. Press any side of the block to lower a teleporter and step on it to end the level.
Other points of interest[edit]
The room south of the crossroads contains a megaarmor, and the western room contains a rocket launcher.
Secrets[edit]
- The passage just east of the starting point contains zombies and a radiation shielding suit. (sector 272)
- The passage north-east of secret #1 contains zombies and a chaingun. (sector 273)
- In the hallway with the blinking lights, a wall opens up as you go along. This wall opens up a monster closet with a box of shotgun shells and a medikit. (sector 191)
- At the large marble room with the yellow key, go down the steps and run up to the wall on the south side. A door will open behind you near the northern end. Several monsters are here, and a medikit is inside. (sector 108)
- There are five pentagrams on the east wall of the marble hall. Open the rightmost pentagram to find a stimpack and a backpack. (sector 150)
- Taking the blue key will open the second pentagram from the left in the marble hall, revealing a medikit (only on Hurt Me Plenty or higher) and a box of bullets. (sector 147)
- After teleporting into the crossroads where you can collect the red key, return to the large marble room to find the southern wall (that you can use to open secret #4) is open. A cacodemon and a lever are inside. You may think that the lever is used to raise and lower the platform to the yellow key, but it actually opens up the wall south of where the key is located (just approaching the switch triggers the platform to go up and down). Various monsters and a medikit are inside this secret room. (sector 227)
Bugs[edit]
The custom music on this level causes a crash when used with Doom v1.666. Because of this, most of the replacement music is collected in a separate file, ETERMUS.WAD, so that it need not be loaded to play the episode. (The new intro and intermission tracks are contained in the main WAD.)
Demo files[edit]
Areas / screenshots[edit]
The megaarmor
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 2:35.89 | Neurometry | 2018-01-03 | ete3-235.zip | |
NM speed | |||||
UV max | 7:49.51 | Serge Marudov (Never_Again) | 2002-05-19 | eter-na2.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 1:20.20 | NuruTheDoomer | 2024-04-26 | ete3o-120.zip |
The data was last verified in its entirety on September 7, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 329)
- facing north. (thing 331)
- facing north. (thing 332)
- facing north. (thing 333)
Statistics[edit]
Map data[edit]
Things | 339 |
Vertices | 1240* |
Linedefs | 1340 |
Sidedefs | 1926 |
Sectors | 285 |
Things[edit]
This level contains the following numbers of things per skill level:
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