E2M4: Deimos Experiment (Doom: The Way We Remember It)

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Doom: The Way We Remember It maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M4. For other maps which occupy this slot, see Category:E2M4.
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E2M4: Deimos Experiment is the fourth map in episode The Shores of Hell of Doom: The Way We Remember It. It was designed by Kloki38.


Map of Deimos Experiment
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the start, press on the wall that the light shines on to get a medikit, a shotgun, and a box of shotgun shells. (sector 5)
  2. In the first area of nukage, head south of the center structure, then head all the way north of the structure to find a radiation suit, a soul sphere, and a plasma gun. (sector 43)
  3. In the blue hall, head north and a wall closes to the east. Open it to get stimpacks and partial invisibility. (sector 64)
  4. In the exit area, go to the exit door to raise a second bridge to the soul sphere at the southwest end. (sector 117)
  5. At the northeast end, go through the damaged wall at the northeast to get a megaarmor. (sector 165)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 14, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 174)
  2. facing south. (thing 175)
  3. facing west. (thing 176)
  4. facing north. (thing 177)


Map data[edit]

Things 203
Vertices 904*
Linedefs 1018
Sidedefs 1328
Sectors 195
* The vertex count without the effect of node building is 831.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]