E2M4: Dementia (Cringe)

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Cringe maps
This level occupies the map slot E2M4. For other maps which occupy this slot, see Category:E2M4.

E2M4: Dementia is the fourth map of Cringe. It was designed by Mark Klem.

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Walkthrough[edit]

Map of Dementia
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In order to get the red key it is necessary to lower a section of floor in a small, dark rectangular room then head through two doors. Both the sector immediately after the lowered wall and the first of the two doors count as secrets and are impossible to miss. (sector 30)
  2. See #1. (sector 32)
  3. After going through #2, continue along the path to reach a room with a shotgun guy, a chaingun, and a light amplification visor. There are also two lost souls on medium and hard skills. (sector 37)
  4. Shoot the diagonal edge of the floor lowered to access #1 (note this can be done even if the floor is not lowered). This opens up a door leading to a teleporter to a platform in the outdoor area in the west containing a soul sphere, a partial invisibility, a plasma rifle, and an energy cell pack. (sector 63)
  5. After going through #4, without going through the teleporter, head north-east then turn right twice. Just before the steps is a secret door on the right (marked with a different texture) leading to a room with an imp and a switch. (sector 80)
  6. Pressing the switch in #5 lowers a platform with a soul sphere and a partial invisibility. (sector 81)
  7. The sector with the switch which lowers the yellow key counts as a secret and is impossible to miss. Note that the area in front of the yellow door also counts as part of the same secret sector. (sector 208)
  8. After going through the yellow door, head down the lift and turn right. On your right is a secret lift (marked with a different texture) leading to five rockets, a soul sphere, and a partial invisibility. (sector 211)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:27.69 Kam Tovalski 2023-12-09 cring-24-uvm.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 31, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing west. (thing 5)
  3. facing west. (thing 6)
  4. facing south. (thing 7)

Statistics[edit]

Map data[edit]

Things 208
Vertices 1434*
Linedefs 1415
Sidedefs 2164
Sectors 256
* The vertex count without the effect of node building is 1082.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]