E2M4: Going Down (Masters of Chaos)

From DoomWiki.org

Masters of Chaos maps
Episode 1: The Dark Tower

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10

Episode 2: Hellbound
Episode 3: Shadowlands

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10 M11

This level occupies the map slot E2M4. For other maps which occupy this slot, see Category:E2M4.

E2M4: Going Down is the fourth map in the Hellbound episode of Masters of Chaos. It was designed by Doom_Warrior and uses the Hexen music track "Octo".

Walkthrough[edit]

Map of Going Down
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Blue key[edit]

Step onto the round gray floor in front of you and it will start to descend. As you go down a number of alcoves will be revealed around you holding golems and nitrogolems, so fight them off. When the floor finally reaches the bottom, head east and collect the ethereal crossbow, then turn left and head forward to a fork in the tunnel guarded by dark bishops and sabreclaws. Take the left-hand fork and step into the teleporter here.

You will arrive in a long stone hallway. Dispatch the sabreclaws, ophidians and reivers ahead and go to the end of the corridor, then turn right and follow the passage until you go round a corner. Go forward until you see a silver door on the left and go through it, following the walkway round a lava pit until you pass through a doorway. Turn left and slay the nitrogolem ahead (or golem on easy skill levels) and head down the hallway, taking the Discs of Repulsion on the way.

Turn right at the end of the passage and go through the doorway to the chamber with the blue key; as you enter, the bars ahead of you will lower and three walls behind them will lower to reveal bishops. Dispose of them and the gargoyles guarding the blue key and pick it up.

Green key[edit]

With the blue key, drop off the ledge and go through the bars that just lowered, turning left and then right at the junction ahead. Follow the hallway here to its end and open the door on the right. Step through the door and immediately step back; the walls in the next room will lower to reveal bishops and green chaos serpents, joined by ophidians on easy skill levels or iron liches on medium and hard. Going into the room lowers a ceiling behind you to seal you in, so stay behind the door and use it to give you cover.

Once the enemies are dead, go west across the room and open the door at the end which is flanked by blue key gizmos. You will enter a cross-shaped hallway - dispatch the reivers ahead then turn left at the intersection. Destroy the sabreclaws and nitrogolems in the room ahead, then go south through the room and climb the curved staircase at the end. Head forward through a doorway to enter a room with two caged disciples of D'Sparil - take the map scroll in this room before pressing the switch in the east wall.

Backtrack to the cross-shaped hallway, watching out for bishops that have been released into the room below, and head north at the intersection. Go through either of the now-open doors here and slay the two reivers in the room behind, then go through another door in the north wall. Follow the tunnel to another chamber with three more reivers, then head north through a second tunnel to a pillared room containing nightmares.

From this room, go north-west into a lit passage and turn left to see a staircase with one or two undead warrior ghosts. Dispose of them, then go down the stairs and take the green key sitting on a teleporter. You will be returned to the tunnel at the bottom of the floor that descended at the start of the level.

Exit[edit]

Turn right and follow the passage, leading through several wooden supports to a door. Prepare your weapons and go through the door, as heading through it lowers a wall ahead of you to release several sabreclaws. Continue following the passage until you reach a T-junction and turn left to see another passage with supports; watch out for undead warriors hiding in alcoves on either side and one or two weredragons up ahead. At the end of the passage, turn right and open the door flanked by green key gizmos.

The next room contains fire gargoyles, joined by three weredragons on easy or medium or a Bormereth on hard - defeat them and head through the north doorway, watching out for the inescapable lava pit next to it. Open the left-hand door and defeat the enemie behind it, then press the switch in the north wall. Four pillars will lower in the room to release sabreclaws on easy skill levels, or undead warriors on medium or hard. Return to the previous room (with the lava pit) and go through the east door which has now opened.

Turn left and follow the passage into a low tunnel, watching out for a wall opening ahead of you to release more enemies. Turn right and dispatch the sabreclaws blocking the path, then take the hellstaff at the end of the tunnel before arriving at a magma stream. Follow the lava stream south, watching out for numerous enemies including reivers, chaos serpents and a Bormereth on the way.

Eventually, you will drop down a deep hole to a passage with a lava stream; this is highly damaging so you may want to prepare healing items or a Ring of Invincibility. Head west and drop into a large lava pool populated by reivers and bishops. Head west on to solid ground and press the switch in the west wall, which will lower the walls on either side to reveal disciples. Go through either of these walls and follow the tunnel to the exit teleporter, which is guarded by three ophidians on medium or hard skill levels.

Other points of interest[edit]

From the bottom of the starting area, head north-east up the passage; a wall will open in front of you to release two sabreclaws. Head east from here and step over a waterfall, then head south into a dark tunnel ending with a shadowsphere and other items, guarded by an undead warrior (plus a sabreclaw on medium or hard.)

From the area above, head north to a lift and ride it up, then go through the stone door ahead to enter a room with a red and gray pillar (holding secret #2 below). East of the pillar is another lift leading to a Skull Staff.

In the cross-shaped hallway past the blue key door, head west to find a Frost Fang in the middle of eight small pillars.

From the T-junction leading to the green key door, turn right and follow the tunnel all the way to the end to find a firemace and two Skull Staff Charges.

Secrets[edit]

  1. As the floor descends at the start of the level, eight alcoves containing monsters and items will be revealed. The last alcove to be revealed is on the north wall contains a single golem; step into this alcove and open the north wall (which has brown root-like markings on it) to find a passage containing a quiver of ethereal arrows and an energy orb. (sector 15) If you miss this secret as the floor descends, you can reach it later using the Wings of Wrath from secret #2.
  2. After getting the blue key, go south through the bars that have opened and turn right. Ahead of you is a wall with a white shape on it; open this wall and step into the teleporter behind it, which will put you on top of a pillar with a Wings of Wrath artifact. (sector 43)
  3. After reaching the bottom of the starting area, head down the south-east passage and it will lead you through five wooden supports to a door. When you walk through the final support, turn round to see a switch hidden on its north pillar which opens a nearby wall when pressed. Go through to find a phoenix rod and two flame orbs, then step into the teleporter to be sent to a water-filled passage. (sector 74) From here you can head north to drop into a room with another energy orb and other pickups, then on to a large sloped chamber containing several chaos serpents.
  4. Before reaching the green key door you will arrive at a T-junction. Turn left and follow the passage, which has alcoves on either side containing undead warriors. Open the north wall of the right-hand alcove (which is darker than the surrounding walls) to find a passage (sector 96) leading to a Morph Ovum.
  5. At the T-junction mentioned in secret #4, turn right and follow the passage until you see two doorways on your right leading to a water pool. The wooden pillar between the doorways has a switch hidden in its east face, which will open a wall on your right. Behind it are one or two sabreclaws guarding a Tome of Power. (sector 415)
  6. From secret #5, head north-west into the water and look west to see a waterfall, which is actually a false wall. Walk through it to find a blue cavern containing several pickups including a mystic urn and Gauntlets of the Necromancer, guarded by two chaos serpents. (sector 226)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
SM speed
SM max
BP speed
BP max
NM speed
NM 100S
Tyson
Pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 1138
Vertices 3082*
Linedefs 3274
Sidedefs 4756
Sectors 621
* The vertex count without the effect of node building is 2684.

Things[edit]

This level contains the following numbers of things per skill level, not including monsters and items spawned via scripts:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]