E2M4: Mortuary (Return to Hadron)

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Return to Hadron maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2
Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M4. For other maps which occupy this slot, see Category:E2M4.
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E2M4: Mortuary is the fourth map of episode The Collider's New Clothes in Return to Hadron. It was designed by Matt Powell (cannonball) and uses the music track "Mist Ache," originally composed by Lee Jackson for Rise of the Triad.


Map of Mortuary
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Open the left and right doors at the start and take the left path. When you reach the torches, look towards the right torch to find a button to shoot, which opens a secret room ahead containing a medikit, an energy cell pack, and a plasma gun. (sector 112)
  2. In the large cavern, go to the lit area where the shotgun is. There are two columns nearby, one of which has a button at the south side. Push this button and quickly run all the way to the right, towards where the rocket launcher is. Quickly enter the room before it closes to reach armor bonuses and a soul sphere. (sector 173)
  3. At the northwest marble room with the switch to open the yellow key area, there are two columns in the middle of this room which have gargoyle faces on them. The left column has a lion face at its north end. Push it to open the wall to the west, which leads around to a computer area map, a soul sphere, and boxes of rockets. (sector 266)
  4. In the yellow key area, go towards the south side of the rightmost column and press on the face to reveal rockets and an energy cell pack. (sector 343)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.


Map data[edit]

Things 475
Vertices 2563*
Linedefs 2523
Sidedefs 3756
Sectors 362
* The vertex count without the effect of node building is 2150.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]