This level occupies the map slot E2M4. For other maps which occupy this slot, see Category:E2M4.
E2M4 is the fourth and final map of Forest Valley. It was designed by Jean-Serge Gagnon and uses the music track " ".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The flashing wall to the east of the exit is a secret door leading to four armor bonuses and a chainsaw. Only the latter part of the room counts as secret. (sector 66)
- In the centre of the building is a north-south corridor containing a Poison sign on the wall with a light. This is a secret door leading to an exploding barrel. (sector 61)
- North of #2 is a secret door leading to 16 health bonuses and a radiation shielding suit. (sector 62)
- Head south from #2 into the nukage. The easternmost part of the nukage has a door back to the north-south corridor. Opening it also opens a door opposite, leading to a lift to a room with some monsters and a radiation shielding suit. There is a secret door in the north-west of this room (marked with a misaligned texture) ultimately leading to a message saying 'Save your game before jumping in that hole!' Jump into the hole in question, kill the imp at the bottom that is present in hard skill, press the switch then run back onto the rising lift (note that if you miss the lift you will be stuck). While rising you will pass another alcove - quickly kill the imp and press the switch in it before jumping back onto the lift (the lift can be lowered once from this alcove). (sector 16)
- The west of the outdoor area has a lift leading up to the surrounding ledges. Pressing the switch mentioned in #4 opens up a door in the west wall leading to several monsters and the secret exit. (sector 70)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
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Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing south. (thing 201)
- facing south. (thing 202)
- facing south. (thing 203)
- facing south. (thing 204)
- facing north. (thing 205)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 519.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
18
|
Shotgun guy |
4 |
8 |
8
|
Imp |
12 |
38 |
51
|
Demon |
5 |
11 |
15
|
Spectre |
0 |
1 |
4
|
Cacodemon |
0 |
0 |
4
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
2
|
Chaingun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
4
|
4 shotgun shells |
2
|
Box of shotgun shells |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
0 |
0 |
6
|
Medikit |
0 |
0 |
8
|
Armor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
4
|
Health bonus |
16
|
Supercharge |
1
|
Computer area map |
1
|
Radiation shielding suit |
2
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
5
|
Exploding barrel |
22
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]