E2M4 (Hell Run)

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Hell Run maps
This level occupies the map slot E2M4. For other maps which occupy this slot, see Category:E2M4.
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E2M4 is the fourth map of Hell Run. It was designed by Jonathan Jordan.

Walkthrough[edit]

Map of E2M4
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the southernmost point, open the marble wall with the lion face and enter the room. Take the lift up to get boxes of shotgun shells, boxes of rockets, and a rocket launcher. (sector 81)
  2. Head to the walkway south of the start, then head to the outside portion of the hall. Use the middle wall at the corner to find armor bonuses and a teleporter. The teleporter takes you to a red area with ammo and a megaarmor. (sector 114)
  3. At the west walkway, open the metal wall to the south and get a radiation suit (not on Ultra-Violence or higher). Head south to find other items on pillars, and three of them can be lowered to get them all. (sector 225)
  4. On the east walkway, head around the red and blue wall going south until you see a blue wall to the north. Open it to find armor bonuses and a switch. This switch opens a closet to the east with another switch, which raises steps to the chaingun to the south. (sector 226)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 9, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 93)
  2. facing south. (thing 94)
  3. facing north. (thing 95)
  4. facing north. (thing 96)

Statistics[edit]

Map data[edit]

Things 481
Vertices 1093*
Linedefs 1136
Sidedefs 1658
Sectors 228
* The vertex count without the effect of node building is 868.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]