This level occupies the map slot E2M5. For other maps which occupy this slot, see Category:E2M5.
E2M5: Bunker is the fifth map of episode (The Collider's) New Clothes in Return to Hadron. It was designed by Matt Powell (cannonball) and uses the music track "Mystic's Glance," originally composed by David Shaw (Tolwyn) for Requiem (original episode) or "Reaching Deeper" by Tristan Clark (Ultimate edition). In the Ultimate edition this level received significant changes in both geometry and things population.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Just north of the chaingun is a tucked-away switch. Flip it and quickly run back up the steps to the room southeast of the chaingun, then on the lift to the east. Follow the trail of rockets and armor bonuses to reach a soul sphere and a switch raising one of the platforms to Secret #7. (sector 41)
- Get on the platform with red bars, then head into the left hallway and take the first right. Head up the steps but get on the ledge to the right instead of continuing. At the south end is a tucked-in switch, which will open the door to the east. Enter this room to get boxes of rockets, an energy cell pack, and a switch to open the next secret (original episode only, in the Ultimate edition, the switch will raise one of the platforms to Secret #7 instead). (sector 138 in original episode, sector 137 in Ultimate edition)
- The switch in the previous secret opens a similar room to the northeast of the one you are in. Quickly enter that room before it closes for health bonuses, a megaarmor, and a switch that will raise one of the platforms to Secret #7. (sector 174, original episode only)
- Approach the lava pit with the platforms that lead to Secret #7, then quickly run north into a large room. To the southwest, an open passage leads to a red door, an energy cell pack, a berserk pack, and armor bonuses. (sector 244)
- In Secret #4, enter the alcove with the armor bonuses, and note the two candles near the terminals. Press on the wall where the left candle is to open a teleporter to the south, which will take you to a secret room with an invulnerability and a switch that raises one of the platforms to Secret #7. (sector 121)
- In the large room mentioned in Secret #4, head east and head towards the stairs leading down. Look across from the top of the steps and shoot the switch in the distance. This will open the slimy wall near you containing armor bonuses, medikits, and a computer area map. (sector 221)
- Once you have flipped the switches in Secrets #1, #3 (#2 in the Ultimate edition), and #5, return to the lava pit and cross the platforms to reach the south end which counts as a secret. (sector 178)
- Head right/west from Secret #7, then north to the cave, then east to the ledge on the west side of the lava pit. If you look across the pit you will see another ledge on the east side. There is a metal column, with a switch tucked into the corner at the upper left/north. Shoot it, and then go back, south and west (either route), to the far room. The door in the southwest corner will be open, leading up to energy cells and a BFG9000. (sector 333 in original episode, sector 227 in Ultimate edition)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on May 23, 2024.
Statistics[edit]
Map data[edit]
This level contains the following numbers of things per skill level:
Original ep.:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
17 |
17 |
16
|
Shotgun guy |
23 |
31 |
42
|
Imp |
60 |
69 |
69
|
Lost soul |
6 |
9 |
11
|
Demon |
24 |
27 |
32
|
Spectre |
9 |
7 |
6
|
Cacodemon |
10 |
17 |
23
|
Baron of Hell |
6 |
8 |
12
|
Cyberdemon |
1 |
1 |
2
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
7
|
4 shotgun shells |
2
|
Box of shotgun shells |
1
|
Rocket |
13
|
Box of rockets |
18
|
Energy cell |
21
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
15
|
Medikit |
11
|
Armor |
2
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
46
|
Health bonus |
13
|
Supercharge |
2 |
2 |
1
|
Backpack |
1
|
Berserk |
1
|
Computer area map |
1
|
Invulnerability |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
15
|
Teleport landing |
5
|
|
Ultimate ed.:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
17 |
17 |
16
|
Shotgun guy |
26 |
34 |
45
|
Imp |
62 |
71 |
71
|
Lost soul |
6 |
9 |
11
|
Demon |
24 |
27 |
32
|
Spectre |
9 |
7 |
6
|
Cacodemon |
10 |
17 |
23
|
Baron of Hell |
6 |
8 |
12
|
Cyberdemon |
1 |
1 |
2
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
7
|
Box of shotgun shells |
1
|
Rocket |
12
|
Box of rockets |
18
|
Energy cell |
20
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
15
|
Medikit |
12
|
Armor |
2
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
52
|
Health bonus |
13
|
Supercharge |
2 |
2 |
1
|
Backpack |
1
|
Berserk |
1
|
Computer area map |
1
|
Invulnerability |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
15
|
Teleport landing |
5
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]