E2M5: Central Command (The Invasion)

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The Invasion maps
The Rock

M1 M2 M3 M4 M5 M6 M7 M8 M9

Project: Jupiter
Planet Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Final Frontier

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M5. For other maps which occupy this slot, see Category:E2M5.
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E2M5: Central Command is the fifth map in the Project: Jupiter episode of The Invasion. It was designed by Paul Fleschute (Moe).

Walkthrough[edit]

Map of Central Command
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the blue key room, press on the wall north of the terminal to get a blur artifact. (sector 229)
  2. In the blue key room, press on the southeast corner to get a superhealth. (sector 238)
  3. When you enter the gray hall at the east end, head a bit south from where you entered and open the west wall for a blur artifact. (sector 433)
  4. In the silver room with the control panel containing three switches, head to the steps to the east. Use the wall where the stimpack is to find a secret room with ammo, a backpack, and two medikits (one on Hey, Not Too Rough or lower). (sector 127)
  5. In Secret #4, use the northeast wall which will lower as a lift. Ride it up, then head to the south side and press the west wall to lower yourself to a room with a chainsaw. (sector 126)
  6. On the ledge south of the lounge room past the yellow door, a closet will open to the east as you head in that direction. Enter the closet and open the south wall to get a superhealth and a box of ammo. (sector 363)
  7. After lowering the hub area, head towards the window in the northeast corner and press on a wall to the left of the window to find an invulnerability. (sector 402)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing west. (thing 11)
  2. facing east. (thing 36)
  3. facing north. (thing 37)
  4. facing north. (thing 408)
  5. facing west. (thing 457)
  6. facing west. (thing 458)
  7. facing east. (thing 459)

Statistics[edit]

Map data[edit]

Things 500
Vertices 3524*
Linedefs 3496
Sidedefs 5246
Sectors 685
* The vertex count without the effect of node building is 2804.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]