E2M5: Outside With the Monster (Eye of the Beholder)

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Eye of the Beholder maps
This level occupies the map slot E2M5. For other maps which occupy this slot, see Category:E2M5.
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E2M5: Outside With the Monster is the fifth map of Eye of the Beholder. It was designed by Jon Landis, who also composed its music track.

Walkthrough[edit]

Map of Outside With the Monster
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. To the east of the start is a fake fire curtain (similar to the secret in E2M4) containing a switch which raises the floor of the console allowing access to the two secret rooms as before - however, on this occasions the rooms do not contain anything and are not flagged as secret. (sector 52)
  2. Near the start is a room with several consoles which must be pressed to progress further. From the top of the lift at the west of this room, it is possible to jump onto the southern ledge - doing so opens up a room with three energy cell packs. (sector 81)
  3. The exit is revealed by walking over a light square on the floor which also lowers three other lifts. Take the west lift up to reach a room with several zombiemen. There is a secret door in the west wall leading to a partial invisibility. (sector 272)
  4. In order to get the yellow key, it is necessary to press the northern switch then the western switch, then run across the yellow key to the eastern door (the floor will drop, leaving no escape if you do not reach the eastern door). Then after going through the eastern door then the next door, turn right, go through two doors, and turn left. The marble wall on the left is a secret door, leading to a switch. Now head along the path to the normal exit - there is now a teleporter near the switch that opens up the northern path, leading back to an earlier part of the level. Head back to the room with #2, and jump onto the northern ledge from the lift. Walk to the eastern end - you will teleport into a dark room containing a plasma rifle and a yellow door. Behind the latter is the secret exit. There are two secrets here. (sector 146)
  5. See #4. (sector 244)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 1:12.91 LHSpanner 2016-03-21 eobuvlmp.zip
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max 7:35.09 LHSpanner 2016-03-26 eobuvlmp.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The data was last verified in its entirety on June 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing east. (thing 184)
  2. facing east. (thing 185)
  3. facing north. (thing 186)
  4. facing west. (thing 187)
  5. facing east. (thing 188)
  6. facing east. (thing 189)
  7. facing east. (thing 190)

Statistics[edit]

Map data[edit]

Things 297
Vertices 1121*
Linedefs 1274
Sidedefs 1757
Sectors 283
* The vertex count without the effect of node building is 1011.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]