E2M5: Sewer System (Chex Quest 3)
From DoomWiki.org
Chex Quest 3 maps |
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Episode 1: Rescue on Bazoik |
Episode 2: Terror in Chex City
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Episode 3: Invasion! |
This level occupies the map slot E2M5. For other maps which occupy this slot, see Category:E2M5.
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E2M5: Sewer System is the fifth and final map in episode Terror in Chex City of Chex Quest 3. It was designed by Charles Jacobi and uses the music track "Sewer" by Andrew Benon.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the maze area past the yellow door, head to the northern part of the maze and press the western wall to find a zorchpak. (sector 129)
- Open the red door and go through the sewer grate to the east to find a bowl of vegetables and a Chex armor. (sector 189)
- In the final arena at the southeastern part of the map, step on the western platform and the eastern wall will raise, revealing a supercharge breakfast. (sector 219)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south. (thing 191)
- facing north-east. (thing 192)
- facing south-west. (thing 193)
- facing north-east. (thing 194)
- facing north. (thing 195)
- facing south-west. (thing 196)
- facing south-east. (thing 197)
- facing north-west. (thing 198)
Statistics[edit]
Map data[edit]
Things | 199 |
Vertices | 1001* |
Linedefs | 1041 |
Sidedefs | 1529 |
Sectors | 262 |
Things[edit]
This level contains the following numbers of things per skill level:
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