E2M5: The Administration Complex (Full On)

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Full On maps
This level occupies the map slot E2M5. For other maps which occupy this slot, see Category:E2M5.

E2M5: The Administration Complex is the fifth and final map of the legalized release of Full On. It was designed by Tim Ackroyd.

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Walkthrough[edit]

Map of The Administration Complex
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After going through five square rooms at the start, you will enter a corridor. This corridor has a secret door on its east side (marked with a misaligned texture) leading to two imps (one on easy skill), a chainsaw, a soul sphere, and a box of shotgun shells (four on multiplayer). (sector 13)
  2. Towards the western end of the dark corridor in the south is a secret door on the north wall (marked with a misaligned texture) leading to a soul sphere on medium and hard skills (it is empty on easy skill). (sector 136)
  3. Entering the final large square room opens up a door at the top of the north-eastern staircase leading to a cacodemon, an energy cell pack, and a BFG9000. (sector 162)
  4. Crossing the bridge leading to the red key room opens up a door at the top of the north-western staircase leading to a cacodemon, two energy cell packs, a box of rockets, and a computer area map. (sector 163)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing south. (thing 5)
  3. facing north. (thing 6)
  4. facing north. (thing 7)

Statistics[edit]

Map data[edit]

Things 258
Vertices 802*
Linedefs 899
Sidedefs 1192
Sectors 208
* The vertex count without the effect of node building is 699.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]