E2M5: The Star Child (Deadly Standards 2)

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Deadly Standards 2 maps
The Standards of Hell
This level occupies the map slot E2M5. For other maps which occupy this slot, see Category:E2M5.
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E2M5: The Star Child is the fifth map of Deadly Standards 2. It was designed by NeedHealth and Walter Confalonieri (daimon), and uses the music track "". The par time defined in MAPINFO is 2:45.


Map of The Star Child
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the room with the baron of Hell and shotgun guys on a rock in the middle of nukage, head to the northeast side and use the lights to reveal pillars going south to a megaarmor. (sector 168)
  2. After you get the red key, head north to the new area that opens and you will find a familiar place. Do not drop down, instead, shoot the switch that appears on the north wall, then go back through the door you came through and head east to a teleporter. This takes you to a plasma gun and energy cells. (sector 340)
  3. Head west from the yellow door shack and up the steps. Use the last set of lights to lower a green armor nearby. (sector 463)
  4. After opening the east side, head to the nukage there and go southwest to a soul sphere and a radiation suit. (sector 511)


A zombieman (Thing 126) in the monster caches in the south has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on January 7, 2022.


Map data[edit]

Things 762
Vertices 4542*
Linedefs 4520
Sidedefs 6733
Sectors 752
* The vertex count without the effect of node building is 3827.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]