E2M5 (Heroes)

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Heroes maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2
Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M5. For other maps which occupy this slot, see Category:E2M5.
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E2M5 is the fifth map of the second episode of Heroes. It was originally designed by Craig J. Dudle as KILLZONE.WAD, then modified by Albert Dewey for the compilation. It uses the music track "".

Walkthrough[edit]

Map of E2M5
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The circular room east of the blue key has a secret door in the south-east (marked with a misaligned texture) leading to a box of bullets, a box of rockets, a partial invisibility, and a soul sphere. (sector 81)
  2. After taking the teleporter to the red key area, head east - a series of lifts will lower. At the top of the southernmost one is a secret passage containing eight health bonuses, nine armor bonuses, and two energy cells. At the end of the passage is a plasma rifle. (sector 120)

Secret exit: After getting the red key, head back to the circular room near #1. Directly opposite the teleporter is a red door, behind which is the secret exit switch.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast 13:29.77 Serge Marudov (Never_Again) 2002-09-04 heroes_na.zip
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 607)
  2. facing east. (thing 608)
  3. facing south. (thing 609)
  4. facing west. (thing 611)

Statistics[edit]

Map data[edit]

Things 683
Vertices 1288*
Linedefs 1414
Sidedefs 2060
Sectors 324
* The vertex count without the effect of node building is 1101.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]