E2M5 (Number One Kill)
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Number One Kill maps |
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This level occupies the map slot E2M5. For other maps which occupy this slot, see Category:E2M5.
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E2M5 is the fifth map of Number One Kill. It was designed by Angelo Jefferson.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the door at the start, then the door you see on the left. Go through the hall and at the red door, open the wall to the east. Open the next wall to get a box of shotgun shells. (sector 6)
- See Secret #1. (sector 27)
- Press the switch to raise the floor to the red key, then jump from the red key platform into the nukage and towards the tower in the middle. Take a lift up and enter the tower to find a megaarmor and a soul sphere. Note that if you do not raise the floor with the switch and try to leave after getting the secret, you will realize there is no way out of the nukage, so press the switch first. (sector 80)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 4:02.80 | trashgarbage | 2023-10-23 | 1kill5-40280.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on November 2, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing north. (thing 148)
- facing north-east. (thing 149)
- facing west. (thing 150)
- facing south-west. (thing 151)
- facing south-west. (thing 152)
- facing south-east. (thing 153)
- facing south. (thing 154)
Statistics[edit]
Map data[edit]
Things | 179 |
Vertices | 468* |
Linedefs | 494 |
Sidedefs | 651 |
Sectors | 84 |
Things[edit]
This level contains the following numbers of things per skill level:
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