E2M5 (Rage Doom)

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Rage Doom maps
Episode 1

M1 M2 M3 M4 M8 M9

Episode 2
Episode 3

M1 M2 M5 M7 M8 M9

This level occupies the map slot E2M5. For other maps which occupy this slot, see Category:E2M5.
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E2M5 is the fifth map in the second episode of Rage Doom. It was designed by Dan Krempel.

Walkthrough[edit]

Map of E2M5
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After going through the first door, drop down into the nukage to the south. There is a passage here leading to a box of rockets (two in multiplayer), an energy cell, a computer map, and an armor. (sector 99)
  2. After going across the first bridge, head south and through three doors to a room with an armor. There is a secret door in the north-west of this room leading down some stairs to a room with two shotguns, a chaingun, and some ammo. (sector 149)
  3. Near the red door is an arrow on the ground (partly obscured by an evil eye in medium and hard skills). It points to a secret door, leading to a ledge with a plasma rifle, an energy cell, and a medikit. (sector 64)
  4. From the room with the crushing ceilings, head up the stairs to the east. The room at the top has a secret door in the south-west corner leading to a long passage that leads down a lift to a soul sphere, a megaarmor, two energy cell packs, and a medikit. Three traps open up as you walk along the passage - the middle one contains a switch which opens up the secret exit (see #9). (sector 152)
  5. In the east of the level is a room with a set of rail tracks leading into a tunnel. This tunnel leads to an area with four metal textures on the wall. The second from the north is a door, leading to a room with a berserk, a box of rockets, two medikits, and several shotgun guys. One of the wider crates in the south of this room is a secret door leading to four medikits, two boxes of rockets, and a box of shotgun shells. (sector 214)
  6. From the room with the rail tracks, go through the door to the south. There is a secret door between the supports on the west, leading to a room with two boxes of bullets, two boxes of rockets (two more of each on multiplayer), two medikits (three on multiplayer) and a chainsaw. (sector 156)
  7. South of #6 is a dark room with a short green firestick in each corner. The north-west of this area has a passage leading to a rocket launcher, two boxes of rockets (four on multiplayer), and two medikits (four on multiplayer). (sector 177)
  8. From the room from which #4 is accessed, go through the door to the west. There is a secret door in the southern wall here, leading to a passage containing some ammo, a partial invisibility, and (on multiplayer) a berserk. (sector 40)
  9. The secret exit switch is in a room that branches off #8, and is opened by pressing the switch mentioned in #4. (sector 110)

Bugs[edit]

The absence of a yellow key in easy skill means that the normal exit cannot be accessed in this skill. The secret exit can still be accessed, however.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains sixteen spawn points:

  1. facing west. (thing 136)
  2. facing west. (thing 137)
  3. facing south. (thing 138)
  4. facing south. (thing 171)
  5. facing south. (thing 174)
  6. facing west. (thing 175)
  7. facing south. (thing 176)
  8. facing south. (thing 177)
  9. facing south-east. (thing 178)
  10. facing west. (thing 234)
  11. facing north. (thing 235)
  12. facing south. (thing 236)
  13. facing north-west. (thing 319)
  14. facing north-west. (thing 320)
  15. facing north. (thing 321)
  16. facing south. (thing 322)

Statistics[edit]

Map data[edit]

Things 323
Vertices 1027*
Linedefs 1151
Sidedefs 1538
Sectors 245
* The vertex count without the effect of node building is 930.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]