E2M5 (TDUNN Series for Doom)

From DoomWiki.org

TDUNN Series for Doom maps

This level occupies the map slot E2M5. For other maps which occupy this slot, see Category:E2M5.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E2M5 is the fifth map of TDUNN Series for Doom. It was designed by Travers Dunne and Alister Dunne.


Map of E2M5
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Climb the steps at the start and open the east wall to find a green armor and a shotgun. (sector 29)
  2. At the northwest part of the big walkway, drop to the south to pick up a megaarmor and a red key. (sector 37)
  3. Grabbing the yellow key lowers the platform you are on as well as the bridge to the north. Go past the bridge and find a switch in the building with barrels in front of it. Flip it, then backtrack across the lowered bridge and take the steps up to a red door. Climb the steps and head north to get a computer area map and partial invisibility. (sector 77)


A shotgun guy (Thing 98) has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:04.03 Serge Marudov (Never_Again) 2011-03-27 t_dunn01_na.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 5, 2021.


Player spawns[edit]

This level contains ten spawn points:

  1. facing north. (thing 166)
  2. facing east. (thing 167)
  3. facing west. (thing 168)
  4. facing north. (thing 169)
  5. facing north. (thing 170)
  6. facing south. (thing 171)
  7. facing south. (thing 172)
  8. facing south. (thing 173)
  9. facing south. (thing 174)
  10. facing north. (thing 177)


Map data[edit]

Things 181
Vertices 441*
Linedefs 529
Sidedefs 688
Sectors 96
* The vertex count without the effect of node building is 420.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]