E2M6: Aqueduct of Agony (Return to Hadron)
From DoomWiki.org
Return to Hadron maps |
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Ep.1: Return to Hadron |
Ep.2: New Clothes
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Ep.3: Swansong |
Ep.4: Colour Me Damned |
This level occupies the map slot E2M6. For other maps which occupy this slot, see Category:E2M6.
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E2M6: Aqueduct of Agony is the sixth map of episode (The Collider's) New Clothes in Return to Hadron. It was designed by Matt Powell (cannonball). In the Ultimate edition, which saw no changes in the level, it uses the music track "Paint the Town Red" by James Paddock (Jimmy).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- East of the rocket launcher platform in the blood, press on the wall without slime to reveal a hidden switch. Use it to open the path to the north with rockets and a soul sphere. (sector 277)
- In the room past Secret #3, press on the third terminal from the left to find a hidden switch, which will lower a lift leading up to a medikit and a BFG9000. (sector 282)
- As you head up the steps at the southeast end of the map, the compartment ahead will be open with several monsters inside. The southwest corner has a tucked-away switch, which will open a passage back where the steps were. The room you find will have a megaarmor, a medikit, and energy cells. (sector 283)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on April 3, 2022.
Statistics[edit]
Map data[edit]
Things | 397 |
Vertices | 2003* |
Linedefs | 2034 |
Sidedefs | 3044 |
Sectors | 333 |
Things[edit]
This level contains the following numbers of things per skill level:
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