E2M6: BEWARE (Dark Hell)

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Dark Hell maps
This level occupies the map slot E2M6. For other maps which occupy this slot, see Category:E2M6.
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E2M6: BEWARE is the sixth map of Dark Hell. It was designed by Greytale.

It has also been released as a single-level PWAD under the name BEWARE.WAD.

Walkthrough[edit]

Map of BEWARE
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the start, head south, down the stairs, then through the door to the west. You will come across two short green firesticks - jump down over the ledge between them to reach an area with 1-4 cacodemons, an energy cell, a blue key (not on easy skill), and a plasma rifle (hard skill only). Entering this area raises the floor - the linedef that does this has Action 95, which changes the texture and thus removes the secret effect before the sector can be stepped on. As a result, it is not possible to get credit for this secret. (sector 151)
  2. Entering #1 lowers a floor to the east containing an imp (easy skill), a cacodemon (medium skill), or two imps (hard skill). (sector 157)
  3. Jump down north-east at the start, then head through the door. The north of this room has a blood mark on the floor marking a fake wall, which leads to a corridor. Part-way along this corridor, walls will lower either side of you revealing two rooms. (sector 326)
  4. The western room (see #3) has a path leading south to a room with a spectre (not on easy skill), a soul sphere, a computer area map, an armor (megaarmor on hard skill), and a backpack (hard skill only). (sector 47)
  5. The room accessed by #4 has a secret door to the south leading to a path back to the area north-east of the start. Note that this secret will not register if you have walked across the linedef at the bottom of the staircase north of the start that causes the lighting in this sector to blink. (sector 17)
  6. Continuing along the corridor after #3, turn right at the end to reach a medikit and a box of bullets. (sector 320)
  7. After getting a blue key, head north from the start and down some stairs into a nukage area. Pressing a sequence of three switches raises a section of floor to the west with three doors, each of which leads to the same nukage maze. The north-west of this maze has a section of floor and a 'Poison' sign marking a secret door leading to a plasma rifle and a radiation shielding suit. Note that this secret will not register if you have walked across the linedef in the maze to the east that causes the lighting in this sector to blink. (sector 311)
  8. The large outdoor area to the east has a structure in the south-west whose eastern wall is a secret lift. Take it to the top (you will be adjacent to the area accessed by heading east at the start) - the northern switch lowers the nearby rocket launcher platform, the southern switch alters the height of the lift you are on. (sector 214)
  9. The central structure in the eastern outdoor area has a switch which opens a door in the south-east of this area. It is possible to jump through it from the nearby structure - here there is a teleporter to the exit to E2M7. (sector 198)
  10. After getting a red key, go through the door south-east of the start. Ahead of you is a grate which can walked through, leading to a room with several monsters, a soul sphere, and two invulnerabilities (one on easy skill). (sector 179)
  11. The north-east of the room containing #10 has a megaarmor behind a fake grate - collecting it opens up a room to the west with a shotgun guy (not on easy skill), an imp (not on medium skill), and a switch which opens up an area to the south-east. (sector 117)
  12. The west of the level has a corridor with several lifts, which in hard skill lead to the red key. The northern wall at the end is a secret door leading to a room with several imps and teleporters. The north-west corner of this room contains the exit to E2M9. (sector 54)

Bugs[edit]

As it is impossible to obtain credit for secret #1 (see above), the maximum achievable secret percentage on this level is 91%. This bug was introduced in the newer version of the WAD on idgames, and does not exist in the Maximum Doom version or in BEWARE.WAD.

In the staircase north from the central hub, the door that slides down reveals an untexted side on one of the stairs, which appears as a hall of mirrors.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max 7:43.40 mhrz 2021-09-29 d2h6-743.zip
NM 100S
UV -fast 13:07.80 Serge Marudov (Never_Again) 2002-07-02 darkh_na.zip
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The data was last verified in its entirety on December 9, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains eighteen spawn points:

  1. facing south. (thing 144)
  2. facing north. (thing 145)
  3. facing south. (thing 427)
  4. facing south-west. (thing 442)
  5. facing north. (thing 443)
  6. facing south. (thing 444)
  7. facing north-west. (thing 445)
  8. facing north-east. (thing 446)
  9. facing south-west. (thing 575)
  10. facing north-west. (thing 579)
  11. facing east. (thing 587)
  12. facing south-west. (thing 643)
  13. facing west. (thing 644)
  14. facing east. (thing 646)
  15. facing west. (thing 662)
  16. facing east. (thing 663)
  17. facing north. (thing 665)
  18. facing east. (thing 670)

Statistics[edit]

Map data[edit]

Things 678
Vertices 1347*
Linedefs 1512
Sidedefs 2246
Sectors 391
* The vertex count without the effect of node building is 1147.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]