E2M6: Detention Complex (NJ Doom)

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NJ Doom maps
Come out fighting

M1 M2 M3 M4 M5 M6 M7 M8 M9

Blood, Guts 'n' Gory
Oh Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M6. For other maps which occupy this slot, see Category:E2M6.
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E2M6: Detention Complex is the sixth map in the Blood, Guts 'n' Gory episode of NJ Doom. It was designed by Nigel Rowand (Enjay).

Walkthrough[edit]

Map of Detention Complex
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head west from the room south of the red doors, through three doors, to reach a room with four health bonuses. There is a secret door to the west (marked with a different texture) leading to a plasma rifle and a megaarmor. (sector 259)
  2. The room west of the red key room has a secret door marked with a demon face leading to a backpack. (sector 282)
  3. After getting the red key, retrace your steps back through four doors. A door will now be open between two tall green firesticks - head through it and down the lift. Straight ahead of you is a secret door (marked with a green texture) leading to an invulnerability. (sector 37)
  4. The room north of the red doors has a secret door (marked with a different texture) in the north-west leading to a medikit and an energy cell pack. (sector 251)
  5. West of the yellow door is a secret door on the south wall (marked with a different texture) leading to five health bonuses, five armor bonuses, and two stimpacks. (sector 174)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:42.66 Revved 2018-05-17 n2j6-742.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 16, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 11)
  2. facing south-west. (thing 25)
  3. facing north. (thing 217)
  4. facing south. (thing 218)
  5. facing south. (thing 540)
  6. facing south. (thing 541)
  7. facing north-east. (thing 542)
  8. facing east. (thing 543)

Statistics[edit]

Map data[edit]

Things 590
Vertices 1392*
Linedefs 1587
Sidedefs 1971
Sectors 315
* The vertex count without the effect of node building is 1276.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]