E2M6: Halls of the Damned (Wonderful Doom)

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Wonderful Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M6. For other maps which occupy this slot, see Category:E2M6.
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E2M6: Halls of the Damned is the sixth map in episode The Shores of Hell of Wonderful Doom. It was designed by Eugene Guschin (Wraith777).


Map of Halls of the Damned
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Grab the box of shotgun shells at the northern part of the central area, then take the eastern passage through the blood. Press the switch at the end to lower a wall with a medikit and boxes of ammo. (sector 29)
  2. Grab the yellow key to reveal a closet with demons and a box of ammo. (sector 160)
  3. Enter the dark maze section from the westernmost part of the area and head southeast to a box of ammo and an energy cell. After getting these, head west to find a new area open with demons, imps, and shotgun shells. (sector 86)
  4. From the middle entrance (facing southeast) of the dark maze section head east to a green armor. After getting it, head back and south and there will be a new opening to the east with a light amplification visor and a box of rockets. (sector 88)
  5. At the northern hub, enter the room to the south and press the switch further south to lower a partial invisibility. (sector 150)
  6. In the fake exit area, flip the switch at the western side of the area and enter the corridor. Take the lift down to a passage with a rocket that leads back. (sector 182)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 21, 2021.


Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 121)
  2. facing east. (thing 220)
  3. facing south. (thing 221)
  4. facing south-west. (thing 222)
  5. facing east. (thing 270)


Map data[edit]

Things 345
Vertices 1345*
Linedefs 1419
Sidedefs 1701
Sectors 205
* The vertex count without the effect of node building is 1190.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]