E2M6: Rend of Misery (Doom the Way id Did: The Lost Episodes)

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DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell
Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M6. For other maps which occupy this slot, see Category:E2M6.

E2M6: Rend of Misery is the sixth map of episode The Shores of Hell in Doom the Way id Did: The Lost Episodes. It was designed by Jacob Zuchowski (ellmo).

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Walkthrough[edit]

Map of Rend of Misery
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head south from the yellow door and use the wall with blood on it to get a berserk pack. (sector 333)
  2. Head towards the chainsaw at the south end of the long hall in the center of the map to hear a door open. Backtrack a bit to find a darker hall with two medikits and a light that shines on the west wall. Open that wall to find a light amplification visor and an energy cell. (sector 300)
  3. At the northeast end of the map is a switch that raises steps to the south. Do not flip the switch yet. Instead, head to the east hall and you will see a crusher coming down. When it does, go back and flip the switch, then go back to the hall with the crusher and run past it (making sure not to get caught under it). If you do it right and fast enough, you should be on a rising platform, which takes you to the red key, a medikit, and a box of ammo. (sector 151)
  4. From the northeast end of the map, head west and when the hall goes southwest, open the west wall to find a box of rockets and a red door. (sector 131)
  5. If you have the red key from Secret #3, open the red door in Secret #4 to access the soul sphere to the west. (sector 127)
  6. At the northwest end of the map, open the red door and use the switch at the end of the hall. You will see a plasma gun lower. Head back and use the skull switch at the northwest end if you have not done so already, then backtrack to the room with the eye in the middle. Use the switch to raise steps at the west end, then use the skull switch at the top. Back at the room with the eye, head south and southwest, using the lift to go up. You can now access the plasma gun. (sector 225)
  7. Approach the exit door to hear a lift lower. Go to the west side of the hall and drop down. Head north and if you have the red key, you can access a computer area map. (sector 186)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Statistics[edit]

Map data[edit]

Things 331
Vertices 1541*
Linedefs 1759
Sidedefs 2428
Sectors 345
* The vertex count without the effect of node building is 1343.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]