E2M6: The Underground (Eternity)

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Eternity maps
This level occupies the map slot E2M6. For other maps which occupy this slot, see Category:E2M6.

E2M6: The Underground is the sixth level of the episode replacement Eternity. It was designed by Björn Hermans and Holger Nathrath, and uses a MIDI rendition of "Bad" by Michael Jackson as its music track.

Walkthrough[edit]

Map of The Underground
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Open the door to see a nukage river in front of you then follow it north and east to a room with a large door. Press the lion switch in the alcove north of the door to open it, then step on the lift behind the door to go down to a small room with an imp and one or more zombies. Open the door ahead to face some shotgun guys, press the lion switch in the middle then go through the north door and head straight forward past some zombiemen (plus lost souls, demons and cacodemons on Ultra-Violence and Nightmare skill levels) to a cage with shotgun guys. Open the door of the cage and flip the switch in front of you to get the blue skull key.

Go back to the nukage rivers and open the blue door opposite the large door, then go straight forward through two more doors to enter a room with a nukage pit surrounded by a walkway. There are five lion switches in this room that need to be pressed in sequence to raise a bridge over the nukage; the first switch is hidden behind the button in the south-east corner of the room. After pressing all the lion switches, cross the bridge and press another switch at the north end to open a teleporter on the west side of the room, then enter the teleporter to go to the red key room. Kill all the waiting monsters, then flip the switch on the block holding the red key to raise a set of steps up to it. Approaching the block opens a door on the west side of the room so you can escape.

Go back to the large door and ride the lift down again, then go through the south door in the next room and go up the steps to your left or right to face some shotgun guys. Go through the wooden door at the top of the steps, then open another door to the north to find an imp guarding the exit switch.

Other points of interest[edit]

Secrets[edit]

  1. In the large room with two nukage rivers, go to the area with the large door then look in the south-east corner of this area to spot a lion switch. This switch opens up the alcove behind it where you can get a chaingun. (sector 7)
  2. Flip the switch where the blue key is to lower the key, and then walk over the blue key to the wall to the north. Doing so opens two closets, each containing monsters and each counting as separate secrets. (sector 140)
  3. See secret #2. (sector 144)
  4. In the room where you are to press switches to raise a bridge to the north, you will eventually open up the closet to the south. This room counts as two secrets. (sector 49)
  5. See secret #4. (sector 61)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:56.06 Neurometry 2018-01-05 ete6-256.zip
NM speed
UV max 9:13.89 Serge Marudov (Never_Again) 2002-05-19 eter-na2.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 193)
  2. facing west. (thing 194)
  3. facing west. (thing 195)
  4. facing west. (thing 196)

Statistics[edit]

Map data[edit]

Things 197
Vertices 845*
Linedefs 912
Sidedefs 1305
Sectors 199
* The vertex count without the effect of node building is 712.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

External links[edit]