E2M6 (Heroes)

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Heroes maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2
Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M6. For other maps which occupy this slot, see Category:E2M6.
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E2M6 is the sixth map of the second episode of Heroes. It was originally designed by Doug Ryerson as WHITROOM.WAD (White Room), then modified by Albert Dewey for the compilation. It uses the music track " ".

Walkthrough[edit]

Map of E2M6
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The platform that lowers three lifts in the room behind the yellow door also lowers a lift at the end of the passage to the north-west, allowing access to a box of shotgun shells. (sector 59)
  2. At the top of the stairs leading down to the red door is a secret door to the north leading to a light amplification visor. (sector 183)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing north. (thing 4)
  2. facing south. (thing 5)
  3. facing south. (thing 6)
  4. facing north-west. (thing 7)
  5. facing west. (thing 8)
  6. facing west. (thing 9)
  7. facing north. (thing 10)
  8. facing south. (thing 11)
  9. facing south-west. (thing 12)
  10. facing north. (thing 13)
  11. facing north. (thing 14)
  12. facing north-east. (thing 15)

Statistics[edit]

Map data[edit]

Things 196
Vertices 651*
Linedefs 762
Sidedefs 1030
Sectors 187
* The vertex count without the effect of node building is 582.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]