E2M6 (Heroes)
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Heroes maps |
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Episode 1 |
Episode 2
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Episode 3 |
Episode 4 |
This level occupies the map slot E2M6. For other maps which occupy this slot, see Category:E2M6.
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E2M6 is the sixth map of the second episode of Heroes. It was originally designed by Doug Ryerson as WHITROOM.WAD (White Room), then modified by Albert Dewey for the compilation. It uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The platform that lowers three lifts in the room behind the yellow door also lowers a lift at the end of the passage to the north-west, allowing access to a box of shotgun shells. (sector 59)
- At the top of the stairs leading down to the red door is a secret door to the north leading to a light amplification visor. (sector 183)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | 4:56.89 | Serge Marudov (Never_Again) | 2002-09-04 | heroes_na.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 21, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing north. (thing 4)
- facing south. (thing 5)
- facing south. (thing 6)
- facing north-west. (thing 7)
- facing west. (thing 8)
- facing west. (thing 9)
- facing north. (thing 10)
- facing south. (thing 11)
- facing south-west. (thing 12)
- facing north. (thing 13)
- facing north. (thing 14)
- facing north-east. (thing 15)
Statistics[edit]
Map data[edit]
Things | 196 |
Vertices | 651* |
Linedefs | 762 |
Sidedefs | 1030 |
Sectors | 187 |
Things[edit]
This level contains the following numbers of things per skill level:
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