E2M6 (Rage Doom)

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Rage Doom maps
Episode 1

M1 M2 M3 M4 M8 M9

Episode 2
Episode 3

M1 M2 M5 M7 M8 M9

This level occupies the map slot E2M6. For other maps which occupy this slot, see Category:E2M6.
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E2M6 is the sixth map of the second episode of Rage Doom. It was designed by Dan Krempel.

Walkthrough[edit]

Map of E2M6
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After going through the first door you will see a short green pillar ahead. The wall to the north of this pillar is a secret door leading to an armor, a medikit, 4 shotgun shells, and a box of bullets. (sector 37)
  2. After #1, go through doors to the west and north. The corridor you will reach has a secret door to the east, leading to a plasma rifle, two energy cells, and a box of shotgun shells. (sector 60)
  3. Part-way up the stairs behind the blue door are two secret doors opposite each other. The west one leads to two medikits, a chaingun, and 8 shotgun shells. There is also a switch here opening up a niche behind the yellow door containing a light amplification visor. This niche also counts as a secret (#5). (sector 118)
  4. The door opposite the door to #3 leads to an armor, a backpack, and two medikits. There are also 4 shotgun shells on multiplayer. (sector 102)
  5. See #3. (sector 114)
  6. After #5, there are several pits in the path. The second one has a switch which raises the pit, as well as raising a bridge behind #7. (sector 111)
  7. The pit immediately after #6 has a secret door opposite it, leading to a radiation shielding suit. The south wall of this alcove has a secret door leading (via the bridge raised by raising #6) to a soul sphere. There is also a box of rockets in multiplayer. (sector 116)
  8. The room containing the switch that opens up the red key area has a section of fake wall in the west, leading to a chaingun, a megaarmor, and a soul sphere. There are also 4 shotgun shells on multiplayer. (sector 164)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S 4:02.77 DidierTranber 2023-03-22 ra26ns402.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 16, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains eleven spawn points:

  1. facing north-west. (thing 102)
  2. facing south-east. (thing 103)
  3. facing east. (thing 104)
  4. facing south-east. (thing 105)
  5. facing south-east. (thing 106)
  6. facing west. (thing 107)
  7. facing south-east. (thing 156)
  8. facing north. (thing 178)
  9. facing south. (thing 179)
  10. facing south. (thing 180)
  11. facing north. (thing 181)

Statistics[edit]

Map data[edit]

Things 208
Vertices 613*
Linedefs 736
Sidedefs 960
Sectors 168
* The vertex count without the effect of node building is 562.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]