E2M6 (Rage Doom)
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Rage Doom maps |
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Episode 1 |
Episode 2
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Episode 3 |
This level occupies the map slot E2M6. For other maps which occupy this slot, see Category:E2M6.
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E2M6 is the sixth map of the second episode of Rage Doom. It was designed by Dan Krempel.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After going through the first door you will see a short green pillar ahead. The wall to the north of this pillar is a secret door leading to an armor, a medikit, 4 shotgun shells, and a box of bullets. (sector 37)
- After #1, go through doors to the west and north. The corridor you will reach has a secret door to the east, leading to a plasma rifle, two energy cells, and a box of shotgun shells. (sector 60)
- Part-way up the stairs behind the blue door are two secret doors opposite each other. The west one leads to two medikits, a chaingun, and 8 shotgun shells. There is also a switch here opening up a niche behind the yellow door containing a light amplification visor. This niche also counts as a secret (#5). (sector 118)
- The door opposite the door to #3 leads to an armor, a backpack, and two medikits. There are also 4 shotgun shells on multiplayer. (sector 102)
- See #3. (sector 114)
- After #5, there are several pits in the path. The second one has a switch which raises the pit, as well as raising a bridge behind #7. (sector 111)
- The pit immediately after #6 has a secret door opposite it, leading to a radiation shielding suit. The south wall of this alcove has a secret door leading (via the bridge raised by raising #6) to a soul sphere. There is also a box of rockets in multiplayer. (sector 116)
- The room containing the switch that opens up the red key area has a section of fake wall in the west, leading to a chaingun, a megaarmor, and a soul sphere. There are also 4 shotgun shells on multiplayer. (sector 164)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | 4:02.77 | DidierTranber | 2023-03-22 | ra26ns402.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 16, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains eleven spawn points:
- facing north-west. (thing 102)
- facing south-east. (thing 103)
- facing east. (thing 104)
- facing south-east. (thing 105)
- facing south-east. (thing 106)
- facing west. (thing 107)
- facing south-east. (thing 156)
- facing north. (thing 178)
- facing south. (thing 179)
- facing south. (thing 180)
- facing north. (thing 181)
Statistics[edit]
Map data[edit]
Things | 208 |
Vertices | 613* |
Linedefs | 736 |
Sidedefs | 960 |
Sectors | 168 |
Things[edit]
This level contains the following numbers of things per skill level:
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