E2M6 (Vengeance)
From DoomWiki.org
| Vengeance maps |
|---|
| Episode 1 |
Episode 2
|
| Episode 3 |
| Episode 4 |
This level occupies the map slot E2M6. For other maps which occupy this slot, see Category:E2M6.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E2M6 is the sixth map in the second episode of Vengeance. It was designed by Paul Fleschute (Moe).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head straight east from the start to the square and step on it to lower to a cave with boxes of rockets and a rocket launcher. (sector 66)
- Leave the yellow keycard room to the west and a pillar will lower, revealing a berserk pack. (sector 145)
- In the area with the lift to the red key, head to the west side and open a wall to the west to get health bonuses and a medikit. (sector 63)
- In the northeast room, press the switch and head back south and west to the previous room. The southeast door here is open, leading to a trap room with health bonuses, a megaarmor, a medikit, a chainsaw, and a soul sphere (not on Ultra-Violence or higher). (sector 61)
- On the bridge at the southeast end, head to the middle column and open its north side to find a chaingun and a box of ammo. (sector 76)
- Open a wall south of the exit switch and take the path there to find shotgun shells and ammo clips. (sector 83)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on November 13, 2023.
Statistics[edit]
Map data[edit]
| Things | 246 |
| Vertices | 1320* |
| Linedefs | 1406 |
| Sidedefs | 1912 |
| Sectors | 225 |
* The vertex count without the effect of node building is 1142.
Things[edit]
This level contains the following numbers of things per skill level:
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