E2M7: A Place of Sin (The Classic Episode)

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The Classic Episode maps
This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.

E2M7: A Place of Sin is the seventh map of The Classic Episode. It was designed by Jan Van der Veken and uses the music track "Deep Into the Code".

If you neglect the optional areas, this level is considered the shortest one in The Classic Episode.


Map of A Place of Sin
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Head right and down the corridor. Open the green door east. Go down the corridor to the very north. If you go left down the stairs, you notice that yellow key is inaccessible right now. So go right (east) and go upstairs. Pickup the rocket launcher. This is enough to do in order to get access to the yellow key. Track back to the corridor and use the western stairs. Pickup the yellow key.

Backtrack to the beginning of the level via the green door and go to the outside area in the middle of the level. Use the alcove east and open the yellow door. Get the blue key and backtrack outside. Use now the blue exit door north and press the skull for the exit.

Other points of interest[edit]


  1. Enter the green door in the east, turn right and open the wooden wall with face on it. You could also notice the candle on the floor. Enter teleporter in the closet behind this wall. In the garret, take BFG9000 and bulk cell. (sector 75)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes



Map data[edit]

Things 331
Vertices 875*
Linedefs 992
Sidedefs 1323
Sectors 204
* The vertex count without the effect of node building is 793.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]