E2M7: Ankh Cliffs (Dark Hell)

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Dark Hell maps
This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.
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E2M7: Ankh Cliffs is the seventh map of Dark Hell. It was designed by Greytale.


Map of Ankh Cliffs
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the centre of the level is a blood pit with a teleporter in the north-east corner. There is a lift in this pit leading to a room with two switches. The eastern one opens the bars, leading to a shotgun guy, a cacodemon (not on easy skill), a lost soul (four on hard skill), a medikit, a soul sphere, and (on hard skill) a blue key. In order to get out of this area, it is necessary to push the switch through the bars. (sector 169)
  2. The centre of the ankh in the northern blood pit has a switch which lowers the platform, revealing an energy cell pack, a backpack, a plasma rifle, and eight BFG9000s. Walking over the north side of this platform teleports you back to an earlier part of the level - however, this teleporter only works once, so if you fall in again, you are trapped. (sector 112)
  3. Walking around the western edge of the ledge surrounding the ankh opens up an area in the blood containing 1-7 cacodemons, four energy cell packs, an invulnerability, and (on medium skill) a red key. (sector 110)
  4. The same trigger that opens #3 also opens a room to the west of the ledge containing three zombiemen (on hard skill there is also an imp and two lost souls). (sector 135)
  5. Walking onto #3 opens a door north of #4 leading to a yellow key (not on easy skill) and a cyberdemon. (sector 179)
  6. The ledge surrounding the ankh leads, via some red bars, to a teleporter to a ledge overlooking the earlier blood pit which contains four yellow keys in hard skill. (sector 107)
  7. Approaching the red bars opens up a room to the east of the ledge containing several monsters, six energy cell packs, two invulnerabilities, four soul spheres, and two megaarmors. Once this room is open, either approaching the teleporter or crossing the nearby bridge activates a crushing ceiling which helps to kill the monsters. Note that there are several linedefs which stop the crusher - if it is stopped too low, the items can become inaccessible, however the secret can still be accessed. (sector 127)
  8. The exit room has a corridor round the back of the exit - walking along it lowers a wall, revealing several monsters. (sector 166)


100% items is not achievable on this map as there are two computer area maps and only the first one will be collected.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:47.51 Eric Baker (The Green Herring) 2010-05-08 dkhl-tgh.zip
NM 100S
UV -fast 8:17.63 Serge Marudov (Never_Again) 2002-07-10 darkh_na.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 3, 2022.


Player spawns[edit]

This level contains twelve spawn points:

  1. facing east. (thing 278)
  2. facing south. (thing 279)
  3. facing south-east. (thing 283)
  4. facing south-east. (thing 284)
  5. facing west. (thing 285)
  6. facing south-east. (thing 286)
  7. facing south. (thing 287)
  8. facing east. (thing 288)
  9. facing west. (thing 289)
  10. facing south-west. (thing 293)
  11. facing north. (thing 294)
  12. facing south-east. (thing 299)


Map data[edit]

Things 329
Vertices 803*
Linedefs 838
Sidedefs 1263
Sectors 183
* The vertex count without the effect of node building is 648.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]