E2M7: Annihilation (Cleimos)

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Cleimos maps
This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.

E2M7: Annihilation is the seventh map of Cleimos. It was designed by Rand and Steven Phares.

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Walkthrough[edit]

Map of Annihilation
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the top of the second staircase at the start is a secret door in the north-west corner leading to an imp, a box of shotgun shells, and a backpack. There is also a shotgun here in multiplayer. (sector 191)
  2. Taking the northern of the three teleporters takes you to an outdoor area with a teleporter in a water pool which takes you to another outdoor area with a similar blood pool. To the south-east of this blood pool is a secret door leading to a berserk. There are two secret sectors here. (sector 116)
  3. See #2. (sector 117)
  4. In between #2 and #3 is a short blue firestick illuminating a secret door leading to a room containing several lost souls and a demon (on hard skill only). There is a door in the south of this room leading to a path which forks (the west fork only becomes accessible on pressing the switch to the west of the blood pool). The east fork leads via an energy cell, an energy cell pack, a BFG9000, and two lifts to a platform with a radiation shielding suit (and a baron of Hell on medium and hard skills). Shooting the back wall of the cage opposite opens up a door leading to a room with two boxes of bullets, a zombieman, a megaarmor, a soul sphere, a partial invisibility, and a switch. The switch opens up access to another cage with a baron of Hell. (sector 135)
  5. Taking the aforementioned west fork causes a platform to be raised allowing access to the blood pool. Pressing the westernmost of the three northern switches in the blood pool lowers two platforms in the earlier water pool, containing a soul sphere and a megaarmor. Both of these count as secrets. It is possible to get back to the water room by using the teleporter to the north of the teleporter leading to the exit (this returns you to the start of the level). (sector 65)
  6. See #5. (sector 72)
  7. Taking the eastern of the three teleporters leads to a corridor partway along which is a short blue firestick illuminating a section of wall to the east. This lit section is a secret door leading to the blue door room. Approaching the blue door (marked with armor bonuses on easy and medium skills) opens up access to the blue key at the end of the corridor. (sector 88)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 21, 2018.

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 235
Vertices 1045*
Linedefs 1115
Sidedefs 737
Sectors 281
* The vertex count without the effect of node building is 854.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

In this level the player has to choose which of three routes to take to get to the exit. Approaching any of the teleporters from the crossroads in the north of the level closes off the other two teleporters. As a result, the maximum kills/items/secrets achievable in any one play of the level is as follows:

Easy skill: Max kills = 47/70

Easy and medium skills: Max items = 11/21

Medium skill: Max kills = 49/80

Hard skill: Max kills = 75/108

Hard skill: Max items = 11/13

All skills: Max secrets = 6/7

See also[edit]

Sources[edit]

External links[edit]