E2M7: Black Inferno (ZPack)

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ZPack maps
The Remains of UAC

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

Armageddon

M1 M2 M3 M4 M5 M5 M6 M7 M8 M9 M0

This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.
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E2M7: Black Inferno (M_T667.WAD) is the seventh map in episode Descent to Darkness of ZPack. It was designed by Daniel Gimmer (Tormentor667) and uses the music track " ". The par time defined in MAPINFO is 32:00.

Walkthrough[edit]

Map of Black Inferno
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After you get the yellow skull key, return to the square courtyard and use the north door. Use the switch to the west to open the eastern doors, then head through. At the dropoff point, do not immediately drop down, but instead drop off onto the ledge to the right and shimmy across to where the tree is to get a medikit. (sector 589)
  2. Cross the bridge at the start and kill the former humans in front of you. One specific former human (thing 126) when killed will cause the northwest corner near the starting point to open up, revealing demons and a berserk pack. (sector 2567)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 896
Vertices 11874*
Linedefs 14127
Sidedefs 23789
Sectors 2634
* The vertex count without the effect of node building is 11874.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]