E2M7: Black Inferno (ZPack Rejuvenated)
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| ZPack Rejuvenated maps |
|---|
| The Remains of UAC |
Descent to Darkness
|
| Armageddon |
| This level has an original version |
This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E2M7: Black Inferno is the seventh map in episode Descent to Darkness of ZPack Rejuvenated. It was designed by Daniel Gimmer (Tormentor667) and uses the music track "Fate of the Damned" from Blood. The par time defined in MAPINFO is 32:00.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Cross the bridge at the start and kill the former humans in front of you. One specific former human (thing 126) when killed will cause the northwest corner near the starting point to open up, revealing demons and a berserk pack. (sector 1747)
- After you get the yellow skull key, return to the square courtyard and use the north door. Use the switch to the west to open the eastern doors, then head through. At the dropoff point, do not immediately drop down, but instead drop off onto the ledge to the right and shimmy across to where the tree is to get a medikit. (sector 589)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on October 22, 2025.
Statistics[edit]
Map data[edit]
| Things | 1769 |
| Vertices | 10991 |
| Linedefs | 13072 |
| Sidedefs | 21799 |
| Sectors | 2377 |
Things[edit]
This level contains the following numbers of things per skill level:
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