E2M7: Deimos Reactor (The Ultimate NMD)

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The Ultimate NMD maps
Anomaly Zero

M1 M2 M3 M4 M5 M6 M7 M8 M9

Hell's Door
Abandon Hope

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.
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E2M7: Deimos Reactor is the seventh map in episode Hell's Door of The Ultimate NMD. It was designed by Fiend.

Walkthrough[edit]

Map of Deimos Reactor
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Use the switch east of the start to lower the north walls. Take the nearest path going north until you find a brown wall. Lower it to find health bonuses and a green armor. (sector 67)
  2. Open the blue door at the start and go until you reach an area with vine-covered walls. Head straight north and open the wall there for a passage leading to health bonuses and a computer area map. (sector 113)
  3. In the northwest room, press the switch to open the west wall. This hall has four terminals. Open the terminal at the east side to find a green armor. (sector 192)
  4. In the room with the blood pit, examine the wall of bloody skulls to the right to make something lower. Backtrack a bit in the hall above the blood pit and enter an alcove that lowered to the east. When it rises, go through the fire to find energy cells and a plasma gun. (sector 226)

Bugs[edit]

  • It is possible to create the all-ghosts effect at the start of the level. All it requires is positioning like in screenshot #1 and shooting straight ahead at the spectre that lurks here. This has a chance to create the all-ghosts effect and make the level unwinnable.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south-east. (thing 239)
  2. facing south. (thing 241)
  3. facing north. (thing 242)
  4. facing east. (thing 243)
  5. facing east. (thing 244)
  6. facing south. (thing 245)

Statistics[edit]

Map data[edit]

Things 253
Vertices 1016*
Linedefs 1148
Sidedefs 1506
Sectors 238
* The vertex count without the effect of node building is 911.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]