E2M7: Ore Processing (Doom the Way id Did)

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Doom the Way id Did maps
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This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.

E2M7: Ore Processing is the seventh map of The Shores of Hell in Doom the Way id Did. It was designed by Brendt Pantley (Megalyth) in the style of John Romero. The par time defined in the DEHACKED lump is 3:15.


Map of Ore Processing
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Take the hallway on the left when you enter. You will need to cross the nukage to a switch which will open the right hallway. Press it and go to the right hallway. Press the switch for a shotgun and continue on. Follow the path until your next switch. Press it and ignore the red door as you backtrack. Pick up the armor and notice the wall has lowered revealing monsters and a nukage river. You will have to traverse the nukage to the next room with four paths, and along the way you will spot another red door. Go to the north side of this room as these paths are open. Take the right path and you will immediately find a fork. Head right and down the lift to the huge hall with vine-covered walls. Head into the computer room and take the lift through the hall to the north. Go up here and take the teleporter.

Press the switch at the end of the next room, and take the lift down. You will appear in the red hall with the four choices again, this time with the lower right one open and a new area in the area past the nukage river on the left path also open. Take the left path through the new passage. A bit further into the passage, and another one behind you will open. Go here and through the blood to two more paths. Take the right one. Although you will see the yellow exit door, there is also a teleporter here, so take it. Go straight across for the red keycard. Now backtrack all the way to the red door that is in the nukage river. Open it and climb the steps to a switch, lowering it and a room with a cacodemon. Open the other red door here. Now you can acquire the blue keycard. Now go back to the blood pool and take the other path, up a lift and to the blue door. Behind this door, you will have to follow a long and winding path, looking out for crushers as you do. Follow the path until it drops you onto the yellow keycard. Now with every key, backtrack once again to the blood pool taking the right of two paths. You will find the yellow door and the exit a ways behind it.

Other points of interest[edit]

In the red room with the four paths, if you try the left path, you will eventually find a chainsaw, which you can use on demons that spawn in.


  1. Press the switch in the nukage at the beginning to lower the barrier to proceed with the rest of the map. Head into the next room with vine-covered walls, but quickly go back into the starting room to find a lift has been lowered. Ride it up to a couple of ammo clips and a teleporter. (sector 116) Take the teleporter to a passage with several health and armor bonuses.
  2. In the large nukage river with the red door, one of the northern walls near the entrance is misaligned. Open it to get a rocket launcher, some rockets, and a medikit. (sector 114)
  3. In the large brown-floored room with vine-covered walls, head into the adjacent computer room. Face eastwards towards the light gray computer panels, and between them is a wall with a candle in front. Shoot this wall, and go down the stairs to receive a plasma gun and a backpack. (sector 179)
  4. There is a hidden switch on the computer terminal in Secret #3 with an armor bonus on top of it. Press it and head back into the large computer room to find a new compartment is open. This compartment has a demon on Hey, Not Too Rough or lower, a cacodemon on Hurt Me Plenty, or a baron of Hell on Ultra Violence or higher. It also has a switch, so press it, and then head westward back into the vine-covered room. Go into the first room on your right to see some stairs being built up to a soul sphere. (sector 190)
  5. In the red-walled hallway with four paths, the southeastern one will be blocked off. If you take the teleporter that is north of the computer room, you will end up in a room south of the red-walled hallway. Hit the skull switch here and hit the lift switch to return to the red-walled hallway. The southeastern path will be open and it is just a small room. Look to the southern wall and press on the computer wall to the right of it to obtain a blur artifact. (sector 333)
  6. In the green vine-covered area just before you drop to the yellow key, one of the vine-covered walls to the west is misaligned. Open it and cross the path through the nukage to obtain a megaarmor, two medikits, and two cell charges. (sector 278)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 3:29.23 Andy Stewart (eschdoom) 2013-05-25 i2dxnm.zip
UV max 7:09.97 SilentD00mer 2022-07-18 i2d7m70997.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:59.74 Percy T 2020-10-31 e2m7o15974.zip

The data was last verified in its entirety on August 1, 2022.


Player spawns[edit]

This level contains twelve spawn points:

  1. facing east. (thing 279)
  2. facing north-west. (thing 310)
  3. facing east. (thing 311)
  4. facing south-east. (thing 313)
  5. facing south. (thing 316)
  6. facing north-west. (thing 317)
  7. facing north-east. (thing 318)
  8. facing south. (thing 319)
  9. facing south-west. (thing 320)
  10. facing south. (thing 321)
  11. facing east. (thing 323)
  12. facing west. (thing 351)


Map data[edit]

Things 385
Vertices 1789*
Linedefs 2002
Sidedefs 2685
Sectors 368
* The vertex count without the effect of node building is 1619.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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