E2M7: Puzzles to Solve (2002 A Doom Odyssey)

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2002 A Doom Odyssey maps
Deep into the Code

M1 M2 M3 M4 M5 M6 M7 M8 M9 M9

The Road to Eternity
The Evil Unleashed

M1 M2 M3 M4 M4 M5 M5 M6 M7 M8 M9

The Search for Stephanie (original)
Torment Ultima (10th ed.)

M1 M1 M2 M3 M4 M5 M6 M7 M8 M9 M9

Bonus ZDoom levels

M1 M1 M2

This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.
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E2M7: Puzzles to Solve is the seventh map in episode The Road to Eternity of 2002 A Doom Odyssey. It was designed by Kristian Aro (Nebula) and Paul Corfiatis, and uses the music track " ". In the 10th anniversary edition a few geometry changes were implemented and one short red firestick was added.

Walkthrough[edit]

Map of Puzzles to Solve (original)
Map of Puzzles to Solve (10th ed.)
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the blue door and open the wall directly to the right of the switch to find partial invisibility. (sector 53)
  2. In the room with the chaingun, flip the switch to open the two side doors and take one. On the other side, where the medikit is, face south and shoot the skulls, which will reveal a switch behind you. Using it causes a wall to open to your right, containing an energy cell pack and a teleporter to a soul sphere. (sector 112)
  3. Move north from where Secret #2 is and take the left door at the set of three doors. In the circular area that follows, press on the southern wall with ridges around it, then press the button to raise some steps. The plasma gun at the top is the secret. (sector 190)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 380)
  2. facing west. (thing 381)
  3. facing south. (thing 382)
  4. facing south. (thing 383)
  5. facing east. (thing 384)

Statistics[edit]

Map data[edit]

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]