E2M7: The Madhouse (The Beginning of the End (part 1))

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The Beginning of the End (part 1) maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2
This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.
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E2M7: The Madhouse is the seventh map in the second episode of The Beginning of the End (part 1). It was designed by Emil Brundage (NaturalTvventy) and uses the music track " ".

Walkthrough[edit]

Map of The Madhouse
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the door north of the starting point. Press the first three switches you find in this area. After pressing the third switch, the wall ahead will lower, with a block in the middle. Lower it to get a megaarmor. (sector 48)
  2. Press the switch near Secret #1, then head back to the door that you used earlier to enter this area. Head east and southeast to get a berserk pack and a box of ammo. (sector 55)
  3. Head east from the starting point, up the steps, east, then south. Open either of the doors leading to the next room. Here, use the wall in the alcove north of the southern switch to find a rocket, ammo clips, a box of ammo, and a soul sphere. (sector 146)
  4. Head to the area south of the starting point and take the lift to the east up. Go south, then west to the higher ledge. Use the south wall near the metal wall to find a computer area map and a BFG9000 (or a soul sphere on Hey, Not Too Rough or lower). (sector 177)
  5. When you get the yellow key, return to the starting area and head northwest. Ride the lift up and go towards the soul sphere, which causes a bar to lower. Open it up, then use the wall east of the soul sphere for a teleporter leading to a secret area with stimpacks and boxes of rockets. (sector 238)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 683)
  2. facing south. (thing 684)
  3. facing south-east. (thing 685)
  4. facing north-west. (thing 686)

Statistics[edit]

Map data[edit]

Things 767
Vertices 1714*
Linedefs 1715
Sidedefs 2436
Sectors 287
* The vertex count without the effect of node building is 1445.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]