E2M7: Ticket To Hell (Cringe)

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Cringe maps
This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.

E2M7: Ticket To Hell is the seventh map of Cringe. It was designed by Mark Klem.

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Map of Ticket To Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Near the blue key is a curved staircase leading, via a lift, into a room with two structures. Climb on to the smaller one and jump off its east side - a floor will lower behind you, revealing a switch. (sector 140)
  2. Pressing the switch in #1 lowers a section at the east end of the larger structure in the room. Press the revealed brown section to lower a lift allowing you to reach the top of the structure. At the west end is a similar brown section - shooting it opens a door at the east end of the room leading to a room with two imps (the second on a rising section of floor), a medikit (hard skill only), a shotgun (multiplayer only), and a switch which raises a bridge across the nukage in the north-west. (sector 144)
  3. The floor lowered by the switch in the west of the room before the exit room counts as a secret and is impossible to miss. (sector 233)
  4. The switch immediately south of #3 lowers the lift leading up to the exit. Heading west from here leads to another switch, which opens doors either side of #3 (which both count as part of the same secret sector), leading to rooms containing health, armor, ammo, as well as a shotgun, a shotgun guy and an imp. (sector 235)
  5. Go south from the start, then round the east side of the green pillars. Walk across the lowered floor into an area with a medikit and a monster (dependent on skill). There is a secret door here (marked with a misaligned texture) leading to a rocket launcher and two boxes of rockets. (sector 259)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 8, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing east. (thing 50)
  3. facing east. (thing 51)
  4. facing east. (thing 56)


Map data[edit]

Things 472
Vertices 1581*
Linedefs 1552
Sidedefs 2220
Sectors 274
* The vertex count without the effect of node building is 1214.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]