E2M7 (Rage Doom)

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Rage Doom maps
Episode 1

M1 M2 M3 M4 M8 M9

Episode 2
Episode 3

M1 M2 M5 M7 M8 M9

This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.
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E2M7 is the seventh map in the second episode of Rage Doom. It was designed by Dan Krempel.

Walkthrough[edit]

Map of E2M7
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After going down the first lift and through a door, press the large brown crate to the south. It opens, revealing a large room with health and some boxes of rockets. (sector 159)
  2. The dark patch in the south-east of #1, which counts as a separate secret, causes a rocket launcher to lower briefly in the room to the east. (sector 19)
  3. The room before the blue key room has a secret door between the second and third supports (counting from the north) on the east side, leading to an armor, four medikits, and a box of bullets. (sector 39)
  4. The blue key room has a UAC pillar to the west. Pressing it opens it, revealing a box of shotgun shells, three medikits, a partial invisibility, and a light amplification visor. (sector 158)
  5. The room south of the blue door has a secret door to the west, leading to a lift. At the bottom of the lift is a switch which briefly lowers a chaingun behind the blue door. (sector 116)
  6. Behind the red door there is a soul sphere ahead of you. Collecting it raises some steps to the east, leading to an area with some demons. Press the wall ahead of you at the top of the steps - it lowers, revealing one of each large ammo pick-up. (sector 155)
  7. At the western end of #6's area is a pentagram symbol on the wall. It marks a secret door, behind which is a backpack, a chaingun, and three boxes of buillets (six on multiplayer). (sector 105)
  8. The path to the yellow key has a secret door in its south wall (marked by a misaligned texture) leading to a megaarmor, three stimpacks, and three boxes of bullets. (sector 80)
  9. From the area south of the red door (from which the red and yellow keys are both visible), take the lift to the west. After three corners, the path forks - taking the west fork leads to a backpack and a teleporter to the bottom of the first lift. (sector 162)
  10. Continuing south at the fork mentioned in #9 leads to a medikit, a berserk, an armor, and a computer map. (sector 64)
  11. Drop down from #10 to the south, and walk to the north-west corner of this area. A partial invisibility will briefly lower on the other side of the area. (sector 28)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains fourteen spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 182)
  3. facing north. (thing 183)
  4. facing west. (thing 184)
  5. facing west. (thing 185)
  6. facing east. (thing 186)
  7. facing east. (thing 187)
  8. facing south. (thing 188)
  9. facing south. (thing 189)
  10. facing south. (thing 190)
  11. facing west. (thing 191)
  12. facing west. (thing 192)
  13. facing north. (thing 193)
  14. facing east. (thing 244)

Statistics[edit]

Map data[edit]

Things 257
Vertices 872*
Linedefs 957
Sidedefs 1228
Sectors 163
* The vertex count without the effect of node building is 792.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]