E2M8: Carmine Delirium (The Joy of Mapping 4)

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The Joy of Mapping 4 maps
Ep.1: Last Resort

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10 FINAL

Ep.2: City of Dissidents
Ep.3: The Verdant Reaches

M1 M2 M3 M4 M5 M6 M7 M8 FINAL

Ep.4: Frontier of Chaos

M1 M2 M3 M4 M5 M6 M7 M8 M9 FINAL

This level occupies the map slot E2M8. For other maps which occupy this slot, see Category:E2M8.
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E2M8: Carmine Delirium is the eighth map in the City of Dissidents episode of The Joy of Mapping 4: Summer School. It was designed by Minimum Payne and uses the music track "Magma Dragoon" from Mega Man X4, composed by Toshihiko Horiyama and sequenced to MIDI by King Meteor. The par time defined in MAPINFO is 3:25.


Map of Carmine Delirium
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Enter the blood river north of the first building and head to the sewer grating to the west. Lower it to get an ammo clip and shotgun shells. (sector 160)
  2. In the hall north of the super shotgun area, go through the northeast bloodfall and take the teleporter to find a secret area with armor bonuses, shotgun shells, and stimpacks. Killing the arch-vile here will lower a rocket launcher and rockets. (sector 687)
  3. In the hall north of the super shotgun area are several platforms that rise and lower. Head to the fourth one and when it is down, open the north wall and go in to get a soul sphere. (sector 239)
  4. Head west on the outside of the fence past the blue key, then south to a lamp. Open the door to get an invulnerability. (sector 610)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 24, 2023.


Map data[edit]

Things 715
Vertices 3678
Linedefs 4574
Sidedefs 8280
Sectors 1020


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]