E2M8: E3M8 - Eridu (Switcheroom)

From DoomWiki.org

Switcheroom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell
Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M8. For other maps which occupy this slot, see Category:E2M8.

E2M8: E3M8 - Eridu is the eighth and final map in the second episode of Switcheroom. It was designed by Mars Jurich (Death Egg) and is based on the layout of E3M8: Dis. The par time defined in MAPINFO is 30 seconds.

Walkthrough[edit]

Map of E3M8 - Eridu
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Head straight forward to enter the arena and collect a rocket launcher, then kill the cyberdemon, which starts in the south-east corner of the arena, to automatically end the level. On Hurt Me Plenty skill level or higher, watch out for the lost souls dotted around the arena that can block your shots.

If you need more supplies, there are 18 boxes of rockets at the north end of the arena, a megaarmor between the pentagram columns in the middle of the arena, and supercharges in the north-west and south-east corners.

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 00:48 Andrea Rovenski (Cyberdemon531) 2014-11-01 s2r8-048.zip
NM speed 0:39.57 Andrea Rovenski (Cyberdemon531) 2015-04-16 s2r8n039.zip
UV max 0:46.40 Brayden Hart (AD 79) 2015-03-01 s2r8-046.zip
UV -fast 1:28.23 Ling 2015-09-30 s2r8f128.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on May 30, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 67)
  2. facing south. (thing 68)
  3. facing east. (thing 69)
  4. facing north. (thing 70)

Statistics[edit]

Map data[edit]

Things 71
Vertices 208*
Linedefs 159
Sidedefs 263
Sectors 16
* The vertex count without the effect of node building is 147.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]