E2M8: E3M8 - Eridu (Switcheroom)
From DoomWiki.org
Switcheroom maps |
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Knee-Deep in the Dead |
The Shores of Hell
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Inferno |
Thy Flesh Consumed |
E2M8: E3M8 - Eridu is the eighth and final map in the second episode of Switcheroom. It was designed by Mars Jurich (Death Egg) and is based on the layout of E3M8: Dis. The par time defined in MAPINFO is 30 seconds.
Contents
Walkthrough[edit]
Essentials[edit]
Head straight forward to enter the arena and collect a rocket launcher, then kill the cyberdemon, which starts in the south-east corner of the arena, to automatically end the level. On Hurt Me Plenty skill level or higher, watch out for the lost souls dotted around the arena that can block your shots.
If you need more supplies, there are 18 boxes of rockets at the north end of the arena, a megaarmor between the pentagram columns in the middle of the arena, and supercharges in the north-west and south-east corners.
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:48 | Andrea Rovenski (Cyberdemon531) | 2014-11-01 | s2r8-048.zip | |
NM speed | 0:39.57 | Andrea Rovenski (Cyberdemon531) | 2015-04-16 | s2r8n039.zip | |
UV max | 0:46.40 | Brayden Hart (AD 79) | 2015-03-01 | s2r8-046.zip | |
UV -fast | 1:28.23 | Ling | 2015-09-30 | s2r8f128.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on May 30, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 67)
- facing south. (thing 68)
- facing east. (thing 69)
- facing north. (thing 70)
Statistics[edit]
Map data[edit]
Things | 71 |
Vertices | 208* |
Linedefs | 159 |
Sidedefs | 263 |
Sectors | 16 |
Things[edit]
This level contains the following numbers of things per skill level:
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