E2M8: The Rocket Man's Lair (TGTBTA)
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| The Good, The Bad & The Architectural maps |
|---|
This level occupies the map slot E2M8. For other maps which occupy this slot, see Category:E2M8.
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E2M8: The Rocket Man's Lair is the eighth and final map of The Good, The Bad & The Architectural. It was designed by Douglas A. Campbell and uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the northwest hall with the red carpet, go through the bloody wall to the east to get an energy cell pack and a box of ammo. (sector 283)
- On the northeast balcony, open the door to the right of the face and use the switch in that room. Head out and west to get a medikit, a BFG9000, and a rocket. (sector 378)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on September 4, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains eleven spawn points:
- facing south. (thing 39)
- facing south-west. (thing 40)
- facing north-east. (thing 41)
- facing north. (thing 42)
- facing north. (thing 43)
- facing north-west. (thing 44)
- facing north-east. (thing 45)
- facing east. (thing 49)
- facing north-east. (thing 260)
- facing north-west. (thing 261)
- facing south-west. (thing 262)
Statistics[edit]
Map data[edit]
| Things | 395 |
| Vertices | 2016* |
| Linedefs | 2190 |
| Sidedefs | 3032 |
| Sectors | 505 |
* The vertex count without the effect of node building is 1655.
Things[edit]
This level contains the following numbers of things per skill level:
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