E2M8: The Sulacco (Aliens TC)

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Aliens TC maps

Bonus maps: E3M1, E3M2

This level occupies the map slot E2M8. For other maps which occupy this slot, see Category:E2M8.

E2M8: The Sulacco is the eighth and final map of Aliens TC, and features a boss battle with the Alien Queen. It was designed by Justin Fisher.

The map's subtitle on the intermission screen is Survive!.


Map of The Sulacco
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


There are no official secrets in this level.


According to Justin Fisher, this level is one of two extreme cases where he exceeded the two-sided linedef limit in Doom v1.2. When viewed from a distance, the cargo bay area can induce a large HOM.

In the Ultimate Doom version, killing the Queen does not end the game due to the changes in tag 666's behavior. Quasar's "v2.0" package fixed this by copying the new spider mastermind sprites and frames to the cyberdemon.

Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 12, 2021.


Player spawns[edit]

This level contains twelve spawn points:

  1. facing west. (thing 5)
  2. facing west. (thing 6)
  3. facing east. (thing 7)
  4. facing east. (thing 8)
  5. facing north. (thing 9)
  6. facing south. (thing 10)
  7. facing north. (thing 11)
  8. facing south. (thing 12)
  9. facing north-east. (thing 13)
  10. facing south. (thing 14)
  11. facing south-east. (thing 15)
  12. facing east. (thing 16)


Map data[edit]

Things 39
Vertices 241*
Linedefs 224
Sidedefs 375
Sectors 32
* The vertex count without the effect of node building is 180.


This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Egg (dormant) 1 1 1
Alien queen 1 1 1
Weapons 1-2 3 4-5
Cargo bay loader 4 4 4
Keys 1-2 3 4-5
Red keycard 1 1 1

Technical information[edit]

Inspiration and development[edit]



External links[edit]